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db81b3a3b9
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create helper for directional light
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2022-03-19 17:23:25 -04:00 |
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e96c1c2e55
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refactor into helpers
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2022-03-19 17:09:27 -04:00 |
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66e2741912
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hlsli reorganization
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2022-03-19 16:55:22 -04:00 |
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a4bfd4e0c3
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add specular
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2022-03-19 16:49:03 -04:00 |
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57650e310e
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calculate directional light
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2022-03-19 16:39:01 -04:00 |
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9ca7b66945
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figure out why normals weren't correct
turns out i was passing camera transpose instead of entity transpose
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2022-03-19 16:34:55 -04:00 |
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cd4ea05aae
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define light in shader
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2022-03-19 15:05:40 -04:00 |
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096923a5aa
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pass normals and worldPosition to pixel shader
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2022-03-19 14:47:50 -04:00 |
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948fafec16
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define ambient for shader
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2022-03-19 14:41:21 -04:00 |
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15bf4521b4
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begin working on new pixel shader with roughness
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2022-03-19 14:32:21 -04:00 |
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