12 lines
174 B
HLSL
12 lines
174 B
HLSL
#include "Includes.hlsli"
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cbuffer ExternalData : register(b0)
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{
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float3 cameraPosition;
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float roughness;
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}
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float4 main() : SV_TARGET
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{
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return float4(roughness.rrr, 1);
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}
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