Commit graph

5 commits

Author SHA1 Message Date
9ca7b66945
figure out why normals weren't correct
turns out i was passing camera transpose instead of entity transpose
2022-03-19 16:34:55 -04:00
cd4ea05aae
define light in shader 2022-03-19 15:05:40 -04:00
096923a5aa
pass normals and worldPosition to pixel shader 2022-03-19 14:47:50 -04:00
948fafec16
define ambient for shader 2022-03-19 14:41:21 -04:00
15bf4521b4
begin working on new pixel shader with roughness 2022-03-19 14:32:21 -04:00