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62a27191aa
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PBR shader work
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2022-04-09 20:19:44 -04:00 |
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d5a1a832e6
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add pbr textures
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2022-04-09 18:22:01 -04:00 |
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eeea33802a
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implement skybox
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2022-04-03 18:18:42 -04:00 |
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e54f629637
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define skybox shaders
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2022-04-03 17:26:55 -04:00 |
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e229eefbb7
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add new textures to the repo
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2022-04-03 16:57:53 -04:00 |
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cbb05cac56
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add emissive support
- does not effect other objects in scene
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2022-03-27 16:59:40 -04:00 |
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149903c7d7
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add specular map support
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2022-03-27 16:30:40 -04:00 |
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0ad45406a2
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load textures
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2022-03-27 14:59:32 -04:00 |
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fa5ef40e63
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install DXTK
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2022-03-27 14:23:45 -04:00 |
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66e2741912
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hlsli reorganization
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2022-03-19 16:55:22 -04:00 |
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0d920c3722
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begin defining lights
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2022-03-19 15:05:25 -04:00 |
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15bf4521b4
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begin working on new pixel shader with roughness
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2022-03-19 14:32:21 -04:00 |
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6cbd6c5482
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shader structs and helpers relocation to includes
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2022-03-19 14:18:08 -04:00 |
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9df98a2003
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custom shader
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2022-02-27 14:32:53 -05:00 |
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88629a4cd5
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refactor for meshes
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2022-02-27 12:51:26 -05:00 |
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34ed169216
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create materials
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2022-02-27 12:28:58 -05:00 |
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d09f63e5fc
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utilize simple shader
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2022-02-27 11:57:57 -05:00 |
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fd52d57740
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add camera
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2022-02-13 13:04:09 -05:00 |
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09f84f9b03
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update Game to use new Entity code
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2022-02-05 22:38:51 -05:00 |
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f782832d37
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save vcxproj
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2022-01-23 13:57:27 -05:00 |
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5b753b7213
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save vxcproj...
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2022-01-15 15:40:53 -05:00 |
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Chris Cascioli
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e312d0e54a
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Added a custom input manager
Updated a few comments
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2021-08-19 14:14:35 -04:00 |
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Chris
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70a860173a
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Initial commit of starter code project
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2020-08-16 16:15:42 -04:00 |
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