Commit graph

66 commits

Author SHA1 Message Date
d09f63e5fc
utilize simple shader 2022-02-27 11:57:57 -05:00
c16053eb6d
a5 adjustments 2022-02-27 11:42:18 -05:00
fb89377eab
mess with shapes and have a better non-flickery camera rotation limit 2022-02-13 15:16:43 -05:00
bdad836e03
implement camera rotation, fix Rotate setting position instead of eulerAngles 2022-02-13 14:56:12 -05:00
4ff75df1a7
update buffer structs/shader to use view/projection and add camera to scene; fix compile error 2022-02-13 13:11:00 -05:00
5a4412197d
entity movement 2022-02-05 23:47:33 -05:00
09f84f9b03
update Game to use new Entity code 2022-02-05 22:38:51 -05:00
4e6dc0da9c
utilize vs buffer 2022-01-23 14:06:59 -05:00
70a769d89a
initialize buffer 2022-01-23 13:57:19 -05:00
9cf14c0bfa
draw more shapes on screen 2022-01-15 16:24:25 -05:00
0e82e16b3b
test mesh class with previous hardcoded shape 2022-01-15 15:40:38 -05:00
Chris Cascioli
02edf0302d Fixed up a few init warnings 2022-01-10 23:04:45 -05:00
Chris Cascioli
8ce1ff28db Added vsync variable used by SwapChain::Present() 2021-12-08 14:58:41 -05:00
Chris Cascioli
18824021cb Updated input class to return "code analysis" warnings.
Added initialization to description structs.
2021-09-02 11:49:54 -04:00
Chris Cascioli
e312d0e54a Added a custom input manager
Updated a few comments
2021-08-19 14:14:35 -04:00
Chris
70a860173a Initial commit of starter code project 2020-08-16 16:15:42 -04:00