|
d09f63e5fc
|
utilize simple shader
|
2022-02-27 11:57:57 -05:00 |
|
|
c16053eb6d
|
a5 adjustments
|
2022-02-27 11:42:18 -05:00 |
|
|
fb89377eab
|
mess with shapes and have a better non-flickery camera rotation limit
|
2022-02-13 15:16:43 -05:00 |
|
|
bdad836e03
|
implement camera rotation, fix Rotate setting position instead of eulerAngles
|
2022-02-13 14:56:12 -05:00 |
|
|
4ff75df1a7
|
update buffer structs/shader to use view/projection and add camera to scene; fix compile error
|
2022-02-13 13:11:00 -05:00 |
|
|
5a4412197d
|
entity movement
|
2022-02-05 23:47:33 -05:00 |
|
|
09f84f9b03
|
update Game to use new Entity code
|
2022-02-05 22:38:51 -05:00 |
|
|
4e6dc0da9c
|
utilize vs buffer
|
2022-01-23 14:06:59 -05:00 |
|
|
70a769d89a
|
initialize buffer
|
2022-01-23 13:57:19 -05:00 |
|
|
9cf14c0bfa
|
draw more shapes on screen
|
2022-01-15 16:24:25 -05:00 |
|
|
0e82e16b3b
|
test mesh class with previous hardcoded shape
|
2022-01-15 15:40:38 -05:00 |
|
Chris Cascioli
|
02edf0302d
|
Fixed up a few init warnings
|
2022-01-10 23:04:45 -05:00 |
|
Chris Cascioli
|
8ce1ff28db
|
Added vsync variable used by SwapChain::Present()
|
2021-12-08 14:58:41 -05:00 |
|
Chris Cascioli
|
18824021cb
|
Updated input class to return "code analysis" warnings.
Added initialization to description structs.
|
2021-09-02 11:49:54 -04:00 |
|
Chris Cascioli
|
e312d0e54a
|
Added a custom input manager
Updated a few comments
|
2021-08-19 14:14:35 -04:00 |
|
Chris
|
70a860173a
|
Initial commit of starter code project
|
2020-08-16 16:15:42 -04:00 |
|