No description
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.gitignore | ||
BufferStructs.h | ||
DX11Starter.sln | ||
DX11Starter.vcxproj | ||
DX11Starter.vcxproj.filters | ||
DXCore.cpp | ||
DXCore.h | ||
Entity.cpp | ||
Entity.h | ||
Game.cpp | ||
Game.h | ||
Input.cpp | ||
Input.h | ||
LICENSE | ||
Main.cpp | ||
Mesh.cpp | ||
Mesh.h | ||
PixelShader.hlsl | ||
README.md | ||
Transform.cpp | ||
Transform.h | ||
Vertex.h | ||
VertexShader.hlsl |
DX11 Playground
A WIP playground / rudimentary graphics engine for a class
Class: 2215.IGME.540.01 - Foundations of Game Graphics Programming
Normally I have school projects on a separate account, but decided a solo advanced c++ project would be fine on my primary account ( @xLightling )