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DX11Starter/Mesh.cpp
2022-01-15 14:54:08 -05:00

28 lines
463 B
C++

#include "Mesh.h"
Mesh::Mesh(Vertex* _vertices, int _vertexCount, unsigned int* _indices, int _indexCount, Microsoft::WRL::ComPtr<ID3D11Device> _device, Microsoft::WRL::ComPtr<ID3D11DeviceContext> _context)
{
}
Mesh::~Mesh()
{
}
void Mesh::Draw()
{
}
Microsoft::WRL::ComPtr<ID3D11Buffer>* Mesh::GetVertexBuffer()
{
return nullptr;
}
Microsoft::WRL::ComPtr<ID3D11Buffer>* Mesh::GetIndexBuffer()
{
return nullptr;
}
int Mesh::GetIndexCount()
{
return 0;
}