11 lines
195 B
C
11 lines
195 B
C
#pragma once
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#include <DirectXMath.h>
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struct VertexShaderExternalData
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{
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DirectX::XMFLOAT4 colorTint;
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DirectX::XMFLOAT4X4 world;
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DirectX::XMFLOAT4X4 view;
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DirectX::XMFLOAT4X4 projection;
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};
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