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2022-02-05 21:59:53 -05:00
.gitignore Initial commit 2020-08-10 19:51:04 -04:00
BufferStructs.h shader changes for world matrices 2022-02-05 21:59:53 -05:00
DX11Starter.sln Initial commit of starter code project 2020-08-16 16:15:42 -04:00
DX11Starter.vcxproj save vcxproj 2022-01-23 13:57:27 -05:00
DX11Starter.vcxproj.filters save vcxproj 2022-01-23 13:57:27 -05:00
DXCore.cpp Added a custom input manager 2021-08-19 14:14:35 -04:00
DXCore.h Initial commit of starter code project 2020-08-16 16:15:42 -04:00
Game.cpp utilize vs buffer 2022-01-23 14:06:59 -05:00
Game.h initialize buffer 2022-01-23 13:57:19 -05:00
Input.cpp Updated input class to return "code analysis" warnings. 2021-09-02 11:49:54 -04:00
Input.h Updated input class to return "code analysis" warnings. 2021-09-02 11:49:54 -04:00
LICENSE Initial commit 2020-08-10 19:51:04 -04:00
Main.cpp Initial commit of starter code project 2020-08-16 16:15:42 -04:00
Mesh.cpp add more Mesh code 2022-01-15 15:19:55 -05:00
Mesh.h add more Mesh code 2022-01-15 15:19:55 -05:00
PixelShader.hlsl Updated names of position-related variables in shaders 2021-08-24 12:25:52 -04:00
README.md Update README.md 2022-01-15 16:46:46 -05:00
Vertex.h Updated names of position-related variables in shaders 2021-08-24 12:25:52 -04:00
VertexShader.hlsl shader changes for world matrices 2022-02-05 21:59:53 -05:00

DX11 Playground

A WIP playground / rudimentary graphics engine for a class

Class: 2215.IGME.540.01 - Foundations of Game Graphics Programming

Normally I have school projects on a separate account, but decided a solo advanced c++ project would be fine on my primary account ( @xLightling )