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DX11Starter/BufferStructs.h
2022-01-23 13:45:12 -05:00

9 lines
134 B
C

#pragma once
#include <DirectXMath.h>
struct VertexShaderExternalData
{
DirectX::XMFLOAT4 colorTint;
DirectX::XMFLOAT3 offset;
};