41 lines
1.4 KiB
C++
41 lines
1.4 KiB
C++
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#include <Windows.h>
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#include "Game.h"
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// --------------------------------------------------------
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// Entry point for a graphical (non-console) Windows application
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// --------------------------------------------------------
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int WINAPI WinMain(
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_In_ HINSTANCE hInstance, // The handle to this app's instance
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_In_opt_ HINSTANCE hPrevInstance, // A handle to the previous instance of the app (always NULL)
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_In_ LPSTR lpCmdLine, // Command line params
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_In_ int nCmdShow) // How the window should be shown (we ignore this)
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{
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#if defined(DEBUG) | defined(_DEBUG)
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// Enable memory leak detection as a quick and dirty
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// way of determining if we forgot to clean something up
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// - You may want to use something more advanced, like Visual Leak Detector
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_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
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#endif
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// Create the Game object using
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// the app handle we got from WinMain
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Game dxGame(hInstance);
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// Result variable for function calls below
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HRESULT hr = S_OK;
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// Attempt to create the window for our program, and
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// exit early if something failed
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hr = dxGame.InitWindow();
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if(FAILED(hr)) return hr;
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// Attempt to initialize DirectX, and exit
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// early if something failed
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hr = dxGame.InitDirectX();
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if(FAILED(hr)) return hr;
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// Begin the message and game loop, and then return
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// whatever we get back once the game loop is over
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return dxGame.Run();
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}
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