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DX11Starter/SkyboxDefines.hlsli
2022-04-03 17:26:55 -04:00

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HLSL

#ifndef __SKYBOX_DEFINES__
#define __SKYBOX_DEFINES__
struct SkyboxVertexToPixel
{
float4 screenPosition : SV_POSITION;
float3 sampleDir : DIRECTION;
};
// Struct representing a single vertex worth of data
// - This should match Vertex.h
struct SkyboxVertexShaderInput
{
float3 localPosition : POSITION;
float3 normal : NORMAL;
float3 tangent : TANGENT;
float2 uv : TEXCOORD;
};
#endif