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DX11Starter/Entity.h

27 lines
593 B
C++

#pragma once
#include "Mesh.h"
#include "Transform.h"
#include "Material.h"
#include <memory>
class Entity
{
public:
Entity(
std::shared_ptr<Material> _material,
std::shared_ptr<Mesh> _mesh);
void Draw(std::shared_ptr<Camera> _camera, DirectX::XMFLOAT3 _ambient, std::vector<Light> _lights);
Transform* GetTransform();
std::shared_ptr<Mesh> GetMesh();
std::shared_ptr<Material> GetMaterial();
void SetMaterial(std::shared_ptr<Material> _material);
private:
Transform transform;
std::shared_ptr<Mesh> mesh;
std::shared_ptr<Material> material;
};