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DX11Starter/Entity.cpp

33 lines
611 B
C++

#include "Entity.h"
Entity::Entity(std::shared_ptr<Material> _material, std::shared_ptr<Mesh> _mesh)
{
material = _material;
mesh = _mesh;
}
void Entity::Draw(std::shared_ptr<Camera> _camera, DirectX::XMFLOAT3 _ambient, std::vector<Light> _lights)
{
material->Activate(&transform, _camera, _ambient, _lights);
mesh->Draw();
}
Transform* Entity::GetTransform()
{
return &transform;
}
std::shared_ptr<Mesh> Entity::GetMesh()
{
return mesh;
}
std::shared_ptr<Material> Entity::GetMaterial()
{
return material;
}
void Entity::SetMaterial(std::shared_ptr<Material> _material)
{
material = _material;
}