33 lines
611 B
C++
33 lines
611 B
C++
#include "Entity.h"
|
|
|
|
Entity::Entity(std::shared_ptr<Material> _material, std::shared_ptr<Mesh> _mesh)
|
|
{
|
|
material = _material;
|
|
mesh = _mesh;
|
|
}
|
|
|
|
void Entity::Draw(std::shared_ptr<Camera> _camera, DirectX::XMFLOAT3 _ambient, std::vector<Light> _lights)
|
|
{
|
|
material->Activate(&transform, _camera, _ambient, _lights);
|
|
mesh->Draw();
|
|
}
|
|
|
|
Transform* Entity::GetTransform()
|
|
{
|
|
return &transform;
|
|
}
|
|
|
|
std::shared_ptr<Mesh> Entity::GetMesh()
|
|
{
|
|
return mesh;
|
|
}
|
|
|
|
std::shared_ptr<Material> Entity::GetMaterial()
|
|
{
|
|
return material;
|
|
}
|
|
|
|
void Entity::SetMaterial(std::shared_ptr<Material> _material)
|
|
{
|
|
material = _material;
|
|
}
|