#ifndef __SHADER_LIGHTS__ #define __SHADER_LIGHTS__ #define LIGHT_TYPE_DIRECTIONAL 0 #define LIGHT_TYPE_POINT 1 #define LIGHT_TYPE_SPOT 2 // Struct representing light data // - This should match Lights.h struct Light { int Type; float3 Direction; float Range; float3 Position; float Intensity; float3 Color; float SpotFalloff; float3 Padding; }; #endif