#pragma once #include "Transform.h" #include class Camera { public: Camera(float _x, float _y, float _z, float _aspect, float _fov, float _near, float _far); ~Camera(); void Update(float _dt); void UpdateViewMatrix(); void UpdateProjectionMatrix(); Transform* GetTransform(); DirectX::XMFLOAT4X4 GetViewMatrix(); DirectX::XMFLOAT4X4 GetProjectionMatrix(); void SetAspect(float _aspect); void SetFOV(float _fov); void SetNearClip(float _near); void SetFarClip(float _far); private: float aspect; float fovYRadians; float clipNear; float clipFar; DirectX::XMFLOAT4X4 viewMatrix; DirectX::XMFLOAT4X4 projectionMatrix; Transform transform; void ReadInput(float _dt); };