#include #include "Game.h" // -------------------------------------------------------- // Entry point for a graphical (non-console) Windows application // -------------------------------------------------------- int WINAPI WinMain( _In_ HINSTANCE hInstance, // The handle to this app's instance _In_opt_ HINSTANCE hPrevInstance, // A handle to the previous instance of the app (always NULL) _In_ LPSTR lpCmdLine, // Command line params _In_ int nCmdShow) // How the window should be shown (we ignore this) { #if defined(DEBUG) | defined(_DEBUG) // Enable memory leak detection as a quick and dirty // way of determining if we forgot to clean something up // - You may want to use something more advanced, like Visual Leak Detector _CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF ); #endif // Create the Game object using // the app handle we got from WinMain Game dxGame(hInstance); // Result variable for function calls below HRESULT hr = S_OK; // Attempt to create the window for our program, and // exit early if something failed hr = dxGame.InitWindow(); if(FAILED(hr)) return hr; // Attempt to initialize DirectX, and exit // early if something failed hr = dxGame.InitDirectX(); if(FAILED(hr)) return hr; // Begin the message and game loop, and then return // whatever we get back once the game loop is over return dxGame.Run(); }