#ifndef __SKYBOX_DEFINES__ #define __SKYBOX_DEFINES__ struct SkyboxVertexToPixel { float4 screenPosition : SV_POSITION; float3 sampleDir : DIRECTION; }; // Struct representing a single vertex worth of data // - This should match Vertex.h struct SkyboxVertexShaderInput { float3 localPosition : POSITION; float3 normal : NORMAL; float3 tangent : TANGENT; float2 uv : TEXCOORD; }; #endif