#include "Entity.h" Entity::Entity(std::shared_ptr<Material> _material, std::shared_ptr<Mesh> _mesh) { material = _material; mesh = _mesh; } void Entity::Draw(std::shared_ptr<Camera> _camera, DirectX::XMFLOAT3 _ambient, std::vector<Light> _lights) { material->Activate(&transform, _camera, _ambient, _lights); mesh->Draw(); } Transform* Entity::GetTransform() { return &transform; } std::shared_ptr<Mesh> Entity::GetMesh() { return mesh; } std::shared_ptr<Material> Entity::GetMaterial() { return material; } void Entity::SetMaterial(std::shared_ptr<Material> _material) { material = _material; }