#include "Material.h" Material::Material(DirectX::XMFLOAT4 _tint, std::shared_ptr _vertexShader, std::shared_ptr _pixelShader) { tint = _tint; vertexShader = _vertexShader; pixelShader = _pixelShader; } Material::~Material() { } DirectX::XMFLOAT4 Material::GetTint() { return tint; } std::shared_ptr Material::GetVertexShader() { return vertexShader; } std::shared_ptr Material::GetPixelShader() { return pixelShader; } void Material::SetTint(DirectX::XMFLOAT4 _tint) { tint = _tint; } void Material::SetVertexShader(std::shared_ptr _vertexShader) { vertexShader = _vertexShader; } void Material::SetPixelShader(std::shared_ptr _pixelShader) { pixelShader = _pixelShader; }