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DX11Starter
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4 commits
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Lightling
fefdf69b9a
cleanup, relocate material/entity draw prep code
2022-03-27 14:18:14 -04:00
Lightling
9ca7b66945
figure out why normals weren't correct
...
turns out i was passing camera transpose instead of entity transpose
2022-03-19 16:34:55 -04:00
Lightling
15bf4521b4
begin working on new pixel shader with roughness
2022-03-19 14:32:21 -04:00
Lightling
34ed169216
create materials
2022-02-27 12:28:58 -05:00