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2f29e3e400
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create buffer struct
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2022-01-23 13:45:12 -05:00 |
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287250e29c
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add cbuffer to vertex shader
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2022-01-23 13:42:14 -05:00 |
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4cc1350ece
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Update README.md
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2022-01-15 16:46:46 -05:00 |
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3453d2f0f7
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Merge pull request #1 from xLightling/a2_meshes
A2: Meshes
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2022-01-15 16:46:25 -05:00 |
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b70072b7ee
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remove buffers from game
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2022-01-15 16:34:33 -05:00 |
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9cf14c0bfa
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draw more shapes on screen
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2022-01-15 16:24:25 -05:00 |
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5b753b7213
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save vxcproj...
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2022-01-15 15:40:53 -05:00 |
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0e82e16b3b
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test mesh class with previous hardcoded shape
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2022-01-15 15:40:38 -05:00 |
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f43baa8b22
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add more Mesh code
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2022-01-15 15:19:55 -05:00 |
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e8a3dcf48d
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define Mesh class
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2022-01-15 14:54:08 -05:00 |
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Chris Cascioli
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02edf0302d
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Fixed up a few init warnings
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2022-01-10 23:04:45 -05:00 |
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Chris Cascioli
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8ce1ff28db
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Added vsync variable used by SwapChain::Present()
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2021-12-08 14:58:41 -05:00 |
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Chris Cascioli
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18824021cb
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Updated input class to return "code analysis" warnings.
Added initialization to description structs.
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2021-09-02 11:49:54 -04:00 |
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Chris Cascioli
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423edaed90
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Updated names of position-related variables in shaders
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2021-08-24 12:25:52 -04:00 |
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Chris Cascioli
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e312d0e54a
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Added a custom input manager
Updated a few comments
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2021-08-19 14:14:35 -04:00 |
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Chris
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70a860173a
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Initial commit of starter code project
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2020-08-16 16:15:42 -04:00 |
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Chris Cascioli
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52cda213a7
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Initial commit
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2020-08-10 19:51:04 -04:00 |
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