Commit graph

19 commits

Author SHA1 Message Date
bc53755242
start transparency work 2022-04-19 19:27:07 -04:00
4bd3589ba6
outline toon shader 2022-04-19 19:16:00 -04:00
0517fe07dd
implement pbr 2022-04-09 21:01:08 -04:00
c1946480fc
implement reflection maps 2022-04-03 19:13:57 -04:00
eeea33802a
implement skybox 2022-04-03 18:18:42 -04:00
bedfe0d5f5
define Sky.cpp / Sky.h and Game::CreateCubemap 2022-04-03 18:01:59 -04:00
2d659b0646
game cleanup 2022-04-03 15:47:27 -04:00
0ad45406a2
load textures 2022-03-27 14:59:32 -04:00
8ec8b16a88
support 3 directional lights 2022-03-19 17:39:52 -04:00
0d920c3722
begin defining lights 2022-03-19 15:05:25 -04:00
34ed169216
create materials 2022-02-27 12:28:58 -05:00
d09f63e5fc
utilize simple shader 2022-02-27 11:57:57 -05:00
4ff75df1a7
update buffer structs/shader to use view/projection and add camera to scene; fix compile error 2022-02-13 13:11:00 -05:00
09f84f9b03
update Game to use new Entity code 2022-02-05 22:38:51 -05:00
70a769d89a
initialize buffer 2022-01-23 13:57:19 -05:00
b70072b7ee
remove buffers from game 2022-01-15 16:34:33 -05:00
0e82e16b3b
test mesh class with previous hardcoded shape 2022-01-15 15:40:38 -05:00
Chris Cascioli
8ce1ff28db Added vsync variable used by SwapChain::Present() 2021-12-08 14:58:41 -05:00
Chris
70a860173a Initial commit of starter code project 2020-08-16 16:15:42 -04:00