Commit graph

4 commits

Author SHA1 Message Date
9ca7b66945
figure out why normals weren't correct
turns out i was passing camera transpose instead of entity transpose
2022-03-19 16:34:55 -04:00
cd4ea05aae
define light in shader 2022-03-19 15:05:40 -04:00
096923a5aa
pass normals and worldPosition to pixel shader 2022-03-19 14:47:50 -04:00
6cbd6c5482
shader structs and helpers relocation to includes 2022-03-19 14:18:08 -04:00