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DX11Starter
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4 commits
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SHA1
Message
Date
Lightling
9ca7b66945
figure out why normals weren't correct
...
turns out i was passing camera transpose instead of entity transpose
2022-03-19 16:34:55 -04:00
Lightling
cd4ea05aae
define light in shader
2022-03-19 15:05:40 -04:00
Lightling
096923a5aa
pass normals and worldPosition to pixel shader
2022-03-19 14:47:50 -04:00
Lightling
6cbd6c5482
shader structs and helpers relocation to includes
2022-03-19 14:18:08 -04:00