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a3dcaebd57
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implement toon ramp sampler
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2022-04-20 00:12:16 -04:00 |
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b07b4fbda0
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finish transparency work
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2022-04-19 19:55:46 -04:00 |
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bc53755242
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start transparency work
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2022-04-19 19:27:07 -04:00 |
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4bd3589ba6
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outline toon shader
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2022-04-19 19:16:00 -04:00 |
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0517fe07dd
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implement pbr
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2022-04-09 21:01:08 -04:00 |
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c1946480fc
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implement reflection maps
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2022-04-03 19:13:57 -04:00 |
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eeea33802a
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implement skybox
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2022-04-03 18:18:42 -04:00 |
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bedfe0d5f5
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define Sky.cpp / Sky.h and Game::CreateCubemap
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2022-04-03 18:01:59 -04:00 |
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2d659b0646
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game cleanup
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2022-04-03 15:47:27 -04:00 |
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0ad45406a2
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load textures
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2022-03-27 14:59:32 -04:00 |
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8ec8b16a88
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support 3 directional lights
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2022-03-19 17:39:52 -04:00 |
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0d920c3722
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begin defining lights
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2022-03-19 15:05:25 -04:00 |
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34ed169216
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create materials
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2022-02-27 12:28:58 -05:00 |
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d09f63e5fc
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utilize simple shader
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2022-02-27 11:57:57 -05:00 |
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4ff75df1a7
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update buffer structs/shader to use view/projection and add camera to scene; fix compile error
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2022-02-13 13:11:00 -05:00 |
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09f84f9b03
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update Game to use new Entity code
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2022-02-05 22:38:51 -05:00 |
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70a769d89a
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initialize buffer
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2022-01-23 13:57:19 -05:00 |
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b70072b7ee
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remove buffers from game
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2022-01-15 16:34:33 -05:00 |
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0e82e16b3b
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test mesh class with previous hardcoded shape
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2022-01-15 15:40:38 -05:00 |
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Chris Cascioli
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8ce1ff28db
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Added vsync variable used by SwapChain::Present()
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2021-12-08 14:58:41 -05:00 |
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Chris
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70a860173a
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Initial commit of starter code project
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2020-08-16 16:15:42 -04:00 |
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