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d720c2072a
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implement normal maps
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2022-04-03 17:14:54 -04:00 |
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66e2741912
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hlsli reorganization
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2022-03-19 16:55:22 -04:00 |
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9ca7b66945
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figure out why normals weren't correct
turns out i was passing camera transpose instead of entity transpose
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2022-03-19 16:34:55 -04:00 |
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096923a5aa
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pass normals and worldPosition to pixel shader
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2022-03-19 14:47:50 -04:00 |
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6cbd6c5482
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shader structs and helpers relocation to includes
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2022-03-19 14:18:08 -04:00 |
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f8f2fd6835
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update shaders
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2022-02-27 13:43:18 -05:00 |
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88629a4cd5
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refactor for meshes
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2022-02-27 12:51:26 -05:00 |
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4ff75df1a7
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update buffer structs/shader to use view/projection and add camera to scene; fix compile error
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2022-02-13 13:11:00 -05:00 |
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b871f3a471
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shader changes for world matrices
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2022-02-05 21:59:53 -05:00 |
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287250e29c
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add cbuffer to vertex shader
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2022-01-23 13:42:14 -05:00 |
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Chris Cascioli
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423edaed90
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Updated names of position-related variables in shaders
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2021-08-24 12:25:52 -04:00 |
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Chris
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70a860173a
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Initial commit of starter code project
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2020-08-16 16:15:42 -04:00 |
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