first attempt at a surrealist scene

requirements specify a more complex scene
This commit is contained in:
lightling 2022-04-21 00:22:02 -04:00
parent 503bf34dc7
commit 3703d3f127
Signed by: lightling
GPG key ID: 016F11E0AA296B67
31 changed files with 7416 additions and 57 deletions

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# www.blender.org
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# www.blender.org
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usemtl None
s 1
f 34/1/1 35/2/2 144/3/3
f 5/4/4 44/5/5 3/6/6
f 54/7/7 43/8/8 44/5/5
f 64/9/9 42/10/10 43/8/8
f 74/11/11 41/12/12 42/10/10
f 84/13/13 40/14/14 41/12/12
f 94/15/15 39/16/16 40/14/14
f 104/17/17 38/18/18 39/16/16
f 114/19/19 37/20/20 38/18/18
f 134/21/21 37/20/20 124/22/22
f 144/3/3 36/23/23 134/21/21
f 15/24/24 14/25/25 1/26/26
f 45/27/27 13/28/28 14/25/25
f 46/29/29 12/30/30 13/28/28
f 12/30/30 48/31/31 11/32/32
f 11/32/32 49/33/33 10/34/34
f 10/34/34 50/35/35 9/36/36
f 9/36/36 51/37/37 8/38/38
f 8/38/38 52/39/39 7/40/40
f 7/40/40 53/41/41 6/42/42
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f 15/24/24 55/43/43 45/27/27
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f 16/52/52 65/53/53 55/43/43
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f 100/89/89 91/90/90 90/79/79
f 91/90/90 102/91/91 92/80/80
f 92/80/80 103/92/92 93/81/81
f 93/81/81 104/17/17 94/15/15
f 21/93/93 95/84/84 20/82/82
f 105/94/94 96/85/85 95/84/84
f 106/95/95 97/86/86 96/85/85
f 107/96/96 98/87/87 97/86/86
f 108/97/97 99/88/88 98/87/87
f 109/98/98 100/89/89 99/88/88
f 110/99/99 101/100/100 100/89/89
f 111/101/101 102/91/91 101/100/100
f 102/91/91 113/102/102 103/92/92
f 103/92/92 114/19/19 104/17/17
f 22/103/103 105/94/94 21/93/93
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f 109/98/98 120/108/108 110/99/99
f 110/99/99 121/109/109 111/101/101
f 111/101/101 122/110/110 112/111/111
f 112/111/111 123/112/112 113/102/102
f 113/102/102 124/22/22 114/19/19
f 23/113/113 115/104/104 22/103/103
f 115/104/104 126/114/114 116/105/105
f 116/105/105 127/115/115 117/116/116
f 117/116/116 128/117/117 118/106/106
f 118/106/106 129/118/118 119/107/107
f 119/107/107 130/119/119 120/108/108
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f 121/109/109 132/121/121 122/110/110
f 132/121/121 123/112/112 122/110/110
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f 126/114/114 137/126/126 127/115/115
f 127/115/115 138/127/127 128/117/117
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f 129/118/118 140/129/129 130/119/119
f 130/119/119 141/130/130 131/120/120
f 131/120/120 142/131/131 132/121/121
f 142/131/131 133/122/122 132/121/121
f 143/132/132 134/21/21 133/122/122
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f 25/133/133 136/125/125 135/134/134
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@ -0,0 +1,7 @@
source:
https://www.deviantart.com/snowfall-the-cat/art/XenSkyBox-865914673
attrib:
" use the sky box as you wish!
made in blender
credit me if you can!"
- Snowfall-The-Cat : XenSkyBox

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View file

@ -43,6 +43,12 @@
<Filter Include="Assets\Textures\Ramps">
<UniqueIdentifier>{e1723348-5c0a-4f5f-8586-ccf0126a4509}</UniqueIdentifier>
</Filter>
<Filter Include="Assets\Textures\Skies\xenskybox">
<UniqueIdentifier>{9d91e2a4-da9d-42fe-9427-bfdb10083dd7}</UniqueIdentifier>
</Filter>
<Filter Include="Assets\Textures\Transparent">
<UniqueIdentifier>{513b1278-b493-4dfc-826f-abcd815c0561}</UniqueIdentifier>
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<ItemGroup>
<ClCompile Include="DXCore.cpp">
@ -339,6 +345,87 @@
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<Filter>Assets\Textures\Ramps</Filter>
</CopyFileToFolders>
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<Filter>Assets\Models</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="Assets\Models\warped_building.obj">
<Filter>Assets\Models</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="Assets\Models\warped_archway_inner.obj">
<Filter>Assets\Models</Filter>
</CopyFileToFolders>
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<Filter>Assets\Models</Filter>
</CopyFileToFolders>
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<Filter>Assets\Textures\Skies\xenskybox</Filter>
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<None Include="Helpers.hlsli">

204
Game.cpp
View file

@ -35,7 +35,7 @@ Game::Game(HINSTANCE hInstance)
CreateConsoleWindow(500, 120, 32, 120);
printf("Console window created successfully. Feel free to printf() here.\n");
#endif
camera = std::make_shared<Camera>(0.0f, 0.0f, -10.0f, (float)width / height, 60, 0.01f, 1000.0f, 5.0f);
camera = std::make_shared<Camera>(0.0f, 5.0f, -15.0f, (float)width / height, 60, 0.01f, 1000.0f, 5.0f);
}
// --------------------------------------------------------
@ -83,17 +83,20 @@ void Game::LoadShadersAndMaterials()
XMFLOAT3 deepPurple = XMFLOAT3(0.1f, 0.02f, 0.1f);
materials = {
std::make_shared<Material>(MATTYPE_STANDARD, white, 0, vertexShader, pixelShader),
std::make_shared<Material>(MATTYPE_PBR, white, 0, vertexShaderPBR, pixelShaderPBR),
std::make_shared<Material>(MATTYPE_PBR, white, 0, vertexShaderPBR, pixelShaderPBR),
std::make_shared<Material>(MATTYPE_PBR, white, 0, vertexShaderPBR, pixelShaderPBR),
std::make_shared<Material>(MATTYPE_PBR, white, 0, vertexShaderPBR, pixelShaderPBR),
std::make_shared<Material>(MATTYPE_PBR, white, 0, vertexShaderPBR, pixelShaderPBR),
std::make_shared<Material>(MATTYPE_PBR, white, 0, vertexShaderPBR, pixelShaderPBR),
std::make_shared<Material>(MATTYPE_PBR, white, 0, vertexShaderPBR, pixelShaderPBR),
std::make_shared<Material>(MATTYPE_STANDARD, white, 0, vertexShader, pixelShader),
std::make_shared<Material>(MATTYPE_TOON, white, 0, vertexShader, pixelShaderToon),
std::make_shared<Material>(MATTYPE_TOON, deepPurple, 0, vertexShader, pixelShaderToon),
std::make_shared<Material>(MATTYPE_STANDARD, white, 0, vertexShader, pixelShader), //0
std::make_shared<Material>(MATTYPE_PBR, white, 0, vertexShaderPBR, pixelShaderPBR), //1
std::make_shared<Material>(MATTYPE_PBR, white, 0, vertexShaderPBR, pixelShaderPBR), //2
std::make_shared<Material>(MATTYPE_PBR, white, 0, vertexShaderPBR, pixelShaderPBR), //3
std::make_shared<Material>(MATTYPE_PBR, white, 0, vertexShaderPBR, pixelShaderPBR), //4
std::make_shared<Material>(MATTYPE_PBR, white, 0, vertexShaderPBR, pixelShaderPBR), //5
std::make_shared<Material>(MATTYPE_PBR, white, 0, vertexShaderPBR, pixelShaderPBR), //6
std::make_shared<Material>(MATTYPE_PBR, white, 0, vertexShaderPBR, pixelShaderPBR), //7
std::make_shared<Material>(MATTYPE_STANDARD, white, 0, vertexShader, pixelShader), //8
std::make_shared<Material>(MATTYPE_TOON, white, 0, vertexShader, pixelShaderToon), //9
std::make_shared<Material>(MATTYPE_TOON, deepPurple, 0, vertexShader, pixelShaderToon), //10
std::make_shared<Material>(MATTYPE_STANDARD, white, 0, vertexShader, pixelShaderToon), //11
std::make_shared<Material>(MATTYPE_PBR, white, 0, vertexShader, pixelShaderPBR), //12
std::make_shared<Material>(MATTYPE_STANDARD, white, 0, vertexShader, pixelShader), //13
};
}
@ -143,22 +146,23 @@ void Game::LoadTextures()
demoCubemap = CreateCubemap(
device,
context,
L"Assets/Textures/Skies/planets/right.png",
L"Assets/Textures/Skies/planets/left.png",
L"Assets/Textures/Skies/planets/up.png",
L"Assets/Textures/Skies/planets/down.png",
L"Assets/Textures/Skies/planets/front.png",
L"Assets/Textures/Skies/planets/back.png"
L"Assets/Textures/Skies/xenskybox/right.png",
L"Assets/Textures/Skies/xenskybox/left.png",
L"Assets/Textures/Skies/xenskybox/top.png",
L"Assets/Textures/Skies/xenskybox/bottom.png",
L"Assets/Textures/Skies/xenskybox/front.png",
L"Assets/Textures/Skies/xenskybox/back.png"
);
#pragma region Material Setup
materials[0]->PushSampler("BasicSampler", sampler);
materials[0]->PushTexture(TEXTYPE_REFLECTION, demoCubemap);
materials[0]->hasReflectionMap = true;
materials[0]->LoadTexture(L"Assets/Textures/WithNormals/cobblestone.png", TEXTYPE_ALBEDO, device.Get(), context.Get());
materials[0]->LoadTexture(L"Assets/Textures/WithNormals/cobblestone_normals.png", TEXTYPE_NORMAL, device.Get(), context.Get());
materials[0]->LoadTexture(L"Assets/Textures/WithNormals/cobblestone_specular.png", TEXTYPE_SPECULAR, device.Get(), context.Get());
materials[0]->SetNormalIntensity(3.5f);
materials[0]->LoadTexture(L"Assets/Textures/PBR/bronze_albedo.png", TEXTYPE_ALBEDO, device.Get(), context.Get());
materials[0]->LoadTexture(L"Assets/Textures/PBR/bronze_normals.png", TEXTYPE_NORMAL, device.Get(), context.Get());
materials[0]->LoadTexture(L"Assets/Textures/PBR/bronze_roughness.png", TEXTYPE_SPECULAR, device.Get(), context.Get());
materials[0]->SetNormalIntensity(2.5f);
materials[0]->SetUVScale(DirectX::XMFLOAT2(10, 10));
materials[1]->PushSampler("BasicSampler", sampler);
materials[1]->LoadTexture(L"Assets/Textures/PBR/bronze_albedo.png", TEXTYPE_ALBEDO, device.Get(), context.Get());
@ -172,6 +176,7 @@ void Game::LoadTextures()
materials[2]->LoadTexture(L"Assets/Textures/PBR/cobblestone_metal.png", TEXTYPE_METALNESS, device.Get(), context.Get());
materials[2]->LoadTexture(L"Assets/Textures/PBR/cobblestone_roughness.png", TEXTYPE_ROUGHNESS, device.Get(), context.Get());
materials[2]->LoadTexture(L"Assets/Textures/PBR/cobblestone_normals.png", TEXTYPE_NORMAL, device.Get(), context.Get());
materials[2]->SetUVScale(DirectX::XMFLOAT2(5, 5));
materials[3]->PushSampler("BasicSampler", sampler);
materials[3]->LoadTexture(L"Assets/Textures/PBR/floor_albedo.png", TEXTYPE_ALBEDO, device.Get(), context.Get());
@ -230,6 +235,25 @@ void Game::LoadTextures()
materials[10]->LoadTexture(L"Assets/Textures/Ramps/toonRampSpecular.png", TEXTYPE_RAMPSPECULAR, device.Get(), context.Get());
materials[10]->SetRimCutoff(0.15f);
materials[10]->SetEmitAmount(XMFLOAT3(0.05f, 0.1f, 0.01f));
materials[11]->PushSampler("BasicSampler", sampler);
materials[11]->LoadTexture(L"Assets/Textures/HQGame/structure-endgame-deepfloor_emissive.png", TEXTYPE_EMISSIVE, device.Get(), context.Get());
materials[11]->LoadTexture(L"Assets/Textures/HQGame/structure-endgame-deepfloor_albedo.png", TEXTYPE_ALBEDO, device.Get(), context.Get());
materials[11]->LoadTexture(L"Assets/Textures/HQGame/structure-endgame-deepfloor_specular.png", TEXTYPE_SPECULAR, device.Get(), context.Get());
materials[11]->SetEmitAmount(XMFLOAT3(0.05f, 0.1f, 0.01f));
materials[12]->PushSampler("BasicSampler", sampler);
materials[12]->LoadTexture(L"Assets/Textures/Transparent/fence_albedo.png", TEXTYPE_ALBEDO, device.Get(), context.Get());
materials[12]->LoadTexture(L"Assets/Textures/Transparent/fence_metal.png", TEXTYPE_METALNESS, device.Get(), context.Get());
materials[12]->LoadTexture(L"Assets/Textures/Transparent/fence_roughness.png", TEXTYPE_ROUGHNESS, device.Get(), context.Get());
materials[12]->LoadTexture(L"Assets/Textures/Transparent/fence_normals.png", TEXTYPE_NORMAL, device.Get(), context.Get());
materials[12]->SetCutoff(0.95f);
materials[13]->PushSampler("BasicSampler", sampler);
materials[13]->LoadTexture(L"Assets/Textures/HQGame/structure-endgame-floor_albedo.png", TEXTYPE_ALBEDO, device.Get(), context.Get());
materials[13]->LoadTexture(L"Assets/Textures/HQGame/structure-endgame-floor_specular.png", TEXTYPE_SPECULAR, device.Get(), context.Get());
materials[13]->SetAlpha(0.85f);
materials[13]->SetCutoff(0.95f);
#pragma endregion
}
@ -281,52 +305,114 @@ void Game::CreateBasicGeometry()
std::make_shared<Mesh>(
GetFullPathTo("Assets/Models/quad_double_sided.obj").c_str(),
device, context),
std::make_shared<Mesh>(
GetFullPathTo("Assets/Models/warped_plane.obj").c_str(),
device, context),
std::make_shared<Mesh>(
GetFullPathTo("Assets/Models/warped_building.obj").c_str(),
device, context),
std::make_shared<Mesh>(
GetFullPathTo("Assets/Models/warped_archway_outer.obj").c_str(),
device, context),
std::make_shared<Mesh>(
GetFullPathTo("Assets/Models/warped_archway_inner.obj").c_str(),
device, context),
std::make_shared<Mesh>(
GetFullPathTo("Assets/Models/warped_monke.obj").c_str(),
device, context),
};
#pragma endregion
#pragma region Entity Definition
entities = {
std::make_shared<Entity>(materials[1], shapes[3]),
std::make_shared<Entity>(materials[2], shapes[3]),
std::make_shared<Entity>(materials[3], shapes[3]),
std::make_shared<Entity>(materials[4], shapes[3]),
std::make_shared<Entity>(materials[5], shapes[3]),
std::make_shared<Entity>(materials[6], shapes[3]),
std::make_shared<Entity>(materials[7], shapes[3]),
std::make_shared<Entity>(materials[0], shapes[3]),
std::make_shared<Entity>(materials[9], shapes[3]),
std::make_shared<Entity>(materials[9], shapes[3]),
std::make_shared<Entity>(materials[9], shapes[3]),
std::make_shared<Entity>(materials[9], shapes[3]),
std::make_shared<Entity>(materials[10], shapes[3]),
std::make_shared<Entity>(materials[10], shapes[3]),
std::make_shared<Entity>(materials[10], shapes[3]),
std::make_shared<Entity>(materials[10], shapes[3]),
//std::make_shared<Entity>(materials[1], shapes[3]),
//std::make_shared<Entity>(materials[2], shapes[3]),
//std::make_shared<Entity>(materials[3], shapes[3]),
//std::make_shared<Entity>(materials[4], shapes[3]),
//std::make_shared<Entity>(materials[5], shapes[3]),
//std::make_shared<Entity>(materials[6], shapes[3]),
//std::make_shared<Entity>(materials[7], shapes[3]),
//std::make_shared<Entity>(materials[0], shapes[3]),
//
//std::make_shared<Entity>(materials[9], shapes[3]),
//std::make_shared<Entity>(materials[9], shapes[3]),
//std::make_shared<Entity>(materials[9], shapes[3]),
//std::make_shared<Entity>(materials[9], shapes[3]),
//std::make_shared<Entity>(materials[10], shapes[3]),
//std::make_shared<Entity>(materials[10], shapes[3]),
//std::make_shared<Entity>(materials[10], shapes[3]),
//std::make_shared<Entity>(materials[10], shapes[3]),
std::make_shared<Entity>(materials[2], shapes[7]), //0
std::make_shared<Entity>(materials[0], shapes[8]), //1
std::make_shared<Entity>(materials[0], shapes[8]), //2
std::make_shared<Entity>(materials[0], shapes[8]), //3
std::make_shared<Entity>(materials[0], shapes[8]), //4
std::make_shared<Entity>(materials[7], shapes[9]), //5
std::make_shared<Entity>(materials[11], shapes[10]), //6
std::make_shared<Entity>(materials[10], shapes[11]), //7
};
transpEntities = {
std::make_shared<Entity>(materials[8], shapes[3]),
std::make_shared<Entity>(materials[8], shapes[3]),
std::make_shared<Entity>(materials[8], shapes[3]),
//std::make_shared<Entity>(materials[8], shapes[3]),
//std::make_shared<Entity>(materials[8], shapes[3]),
//std::make_shared<Entity>(materials[8], shapes[3]),
std::make_shared<Entity>(materials[12], shapes[5]), //0
std::make_shared<Entity>(materials[12], shapes[5]), //1
std::make_shared<Entity>(materials[12], shapes[5]), //2
std::make_shared<Entity>(materials[13], shapes[3]), //3
std::make_shared<Entity>(materials[13], shapes[3]), //4
std::make_shared<Entity>(materials[13], shapes[3]), //5
};
#pragma endregion
#pragma region Transform Setup
for (int i = 0; i < entities.size() / 2; ++i)
{
entities[i]->GetTransform()->SetPosition((-(int)(entities.size() / 4) + i + 0.5f) * 2.5f, -1.5f, 0);
}
entities[1]->GetTransform()->SetPosition(-5, 0, 5);
entities[2]->GetTransform()->SetPosition(5, 0, 5);
entities[3]->GetTransform()->SetPosition(5, 0, -5);
entities[4]->GetTransform()->SetPosition(-5, 0, -5);
entities[5]->GetTransform()->SetPosition(0, 3, 5);
for (int i = entities.size() / 2; i < entities.size(); ++i)
{
entities[i]->GetTransform()->SetPosition((-(int)(entities.size() / 4) + (i - (int)entities.size() / 2) + 0.5f) * 2.5f, 1.5f, 0);
}
entities[6]->GetTransform()->SetPosition(0, 3, 5);
entities[5]->GetTransform()->SetRotation(0, 1.57f, 0);
entities[6]->GetTransform()->SetRotation(0, 1.57f, 0);
entities[5]->GetTransform()->SetScale(0.75f, 0.75f, 0.75f);
entities[6]->GetTransform()->SetScale(0.75f, 0.75f, 0.75f);
for (int i = 0; i < transpEntities.size(); ++i)
{
transpEntities[i]->GetTransform()->SetPosition(0, -3.5f, (-(int)(transpEntities.size() / 2) + i) * 2.5f);
}
entities[7]->GetTransform()->SetPosition(0, 20, 20);
entities[7]->GetTransform()->SetScale(8, 8, 8);
entities[7]->GetTransform()->SetRotation(-0.5f, 0, 0);
transpEntities[0]->GetTransform()->SetPosition(0, 1, 5);
transpEntities[0]->GetTransform()->SetRotation(1.57079f, 0, 0);
transpEntities[0]->GetTransform()->SetScale(6, 6, 1);
transpEntities[1]->GetTransform()->SetPosition(-5, 1, 0);
transpEntities[1]->GetTransform()->SetRotation(1.57079f, 1.57079f, 0);
transpEntities[1]->GetTransform()->SetScale(6, 6, 1);
transpEntities[2]->GetTransform()->SetPosition(5, 1, 0);
transpEntities[2]->GetTransform()->SetRotation(1.57079f, -1.57079f, 0);
transpEntities[2]->GetTransform()->SetScale(6, 6, 1);
//transpEntities[3]->GetTransform()->SetPosition(0, 3, -5);
//transpEntities[4]->GetTransform()->SetPosition(0, 3, 0);
//transpEntities[5]->GetTransform()->SetPosition(0, 3, 5);
transpEntities[3]->GetTransform()->SetScale(-30, -30, -30);
transpEntities[4]->GetTransform()->SetScale(-60, -60, -60);
transpEntities[5]->GetTransform()->SetScale(-90, -90, -90);
//for (int i = 0; i < entities.size() / 2; ++i)
//{
// entities[i]->GetTransform()->SetPosition((-(int)(entities.size() / 4) + i + 0.5f) * 2.5f, -1.5f, 0);
//}
//
//for (int i = entities.size() / 2; i < entities.size(); ++i)
//{
// entities[i]->GetTransform()->SetPosition((-(int)(entities.size() / 4) + (i - (int)entities.size() / 2) + 0.5f) * 2.5f, 1.5f, 0);
//}
//
//for (int i = 0; i < transpEntities.size(); ++i)
//{
// transpEntities[i]->GetTransform()->SetPosition(0, -3.5f, (-(int)(transpEntities.size() / 2) + i) * 2.5f);
//}
#pragma endregion
skybox = std::make_shared<Sky>(
@ -363,11 +449,15 @@ void Game::Update(float deltaTime, float totalTime)
camera->Update(deltaTime);
// rotate entities over time
for (int i = 0; i < entities.size(); ++i)
for (int i = 1; i < 5; ++i)
{
entities[i]->GetTransform()->SetRotation(sin(totalTime / 720) * 360, 0, 0);
DirectX::XMFLOAT3 pos = entities[i]->GetTransform()->GetPosition();
entities[i]->GetTransform()->SetPosition(pos.x, sin(totalTime / 2) * 0.5f + 1, pos.z);
entities[i]->GetTransform()->SetRotation(0, cos(totalTime / 4) * 4, 0);
}
materials[11]->SetUVOffset(DirectX::XMFLOAT2(0, -tan(totalTime / 4) * 0.15f));
materials[11]->SetEmitAmount(DirectX::XMFLOAT3(sin(totalTime / 1) * 0.25f + 0.1f, sin(totalTime / 1) * 0.25f + 0.1f, sin(totalTime / 1) * 0.25f + 0.1f));
}
// --------------------------------------------------------