first attempt at a surrealist scene
requirements specify a more complex scene
103
Assets/Models/warped_archway_inner.obj
Normal file
|
@ -0,0 +1,103 @@
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|||
# Blender v3.1.2 OBJ File: 'warped_archway.blend'
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||||
# www.blender.org
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||||
mtllib warped_archway_inner.mtl
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usemtl Material
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s off
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f 10/1/1 9/2/1 1/3/1 2/4/1
|
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f 9/5/2 12/6/2 4/7/2 1/8/2
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f 10/9/3 2/10/3 3/11/3 11/12/3
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f 16/17/2 8/18/2 6/16/2 14/15/2
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f 18/22/2 8/18/2 16/17/2
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f 9/2/4 10/23/4 11/24/4 12/25/4
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f 12/26/5 14/27/5 13/28/5 11/29/5
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|
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f 15/34/7 17/35/7 18/36/7 16/37/7
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f 17/35/8 7/38/8 8/39/8 18/36/8
|
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f 8/40/9 6/41/9 5/42/9 7/43/9
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f 6/44/10 4/45/10 3/46/10 5/47/10
|
||||
f 2/48/11 1/49/11 4/50/11 3/51/11
|
376
Assets/Models/warped_archway_outer.obj
Normal file
|
@ -0,0 +1,376 @@
|
|||
# Blender v3.1.2 OBJ File: 'warped_archway.blend'
|
||||
# www.blender.org
|
||||
mtllib warped_archway_outer.mtl
|
||||
o Cube
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||||
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||||
usemtl Material
|
||||
s 1
|
||||
f 5/1/1 7/2/2 10/3/3 12/4/4
|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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f 15/64/58 16/63/57 20/105/80 55/106/80
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f 22/43/35 21/46/38 61/107/81 38/108/82
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f 23/45/37 24/44/36 40/109/83 62/110/84
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f 21/46/38 23/45/37 62/110/84 61/107/81
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3545
Assets/Models/warped_building.obj
Normal file
2076
Assets/Models/warped_monke.obj
Normal file
680
Assets/Models/warped_plane.obj
Normal file
|
@ -0,0 +1,680 @@
|
|||
# Blender v3.1.2 OBJ File: 'warped_plane.blend'
|
||||
# www.blender.org
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||||
mtllib warped_plane.mtl
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||||
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|
||||
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||||
usemtl None
|
||||
s 1
|
||||
f 34/1/1 35/2/2 144/3/3
|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
f 15/24/24 14/25/25 1/26/26
|
||||
f 45/27/27 13/28/28 14/25/25
|
||||
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|
||||
f 12/30/30 48/31/31 11/32/32
|
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|
||||
f 10/34/34 50/35/35 9/36/36
|
||||
f 9/36/36 51/37/37 8/38/38
|
||||
f 8/38/38 52/39/39 7/40/40
|
||||
f 7/40/40 53/41/41 6/42/42
|
||||
f 6/42/42 54/7/7 5/4/4
|
||||
f 15/24/24 55/43/43 45/27/27
|
||||
f 45/27/27 56/44/44 46/29/29
|
||||
f 46/29/29 57/45/45 47/46/46
|
||||
f 47/46/46 58/47/47 48/31/31
|
||||
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|
||||
f 49/33/33 60/48/48 50/35/35
|
||||
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|
||||
f 51/37/37 62/50/50 52/39/39
|
||||
f 52/39/39 63/51/51 53/41/41
|
||||
f 53/41/41 64/9/9 54/7/7
|
||||
f 16/52/52 65/53/53 55/43/43
|
||||
f 55/43/43 66/54/54 56/44/44
|
||||
f 56/44/44 67/55/55 57/45/45
|
||||
f 57/45/45 68/56/56 58/47/47
|
||||
f 58/47/47 69/57/57 59/58/58
|
||||
f 59/58/58 70/59/59 60/48/48
|
||||
f 60/48/48 71/60/60 61/49/49
|
||||
f 61/49/49 72/61/61 62/50/50
|
||||
f 72/61/61 63/51/51 62/50/50
|
||||
f 73/62/62 64/9/9 63/51/51
|
||||
f 17/63/63 75/64/64 65/53/53
|
||||
f 65/53/53 76/65/65 66/54/54
|
||||
f 66/54/54 77/66/66 67/55/55
|
||||
f 67/55/55 78/67/67 68/56/56
|
||||
f 68/56/56 79/68/68 69/57/57
|
||||
f 79/68/68 70/59/59 69/57/57
|
||||
f 70/59/59 81/69/69 71/60/60
|
||||
f 71/60/60 82/70/70 72/61/61
|
||||
f 72/61/61 83/71/71 73/62/62
|
||||
f 73/62/62 84/13/13 74/11/11
|
||||
f 18/72/72 85/73/73 75/64/64
|
||||
f 75/64/64 86/74/74 76/65/65
|
||||
f 86/74/74 77/66/66 76/65/65
|
||||
f 87/75/75 78/67/67 77/66/66
|
||||
f 88/76/76 79/68/68 78/67/67
|
||||
f 89/77/77 80/78/78 79/68/68
|
||||
f 90/79/79 81/69/69 80/78/78
|
||||
f 81/69/69 92/80/80 82/70/70
|
||||
f 82/70/70 93/81/81 83/71/71
|
||||
f 83/71/71 94/15/15 84/13/13
|
||||
f 20/82/82 85/73/73 19/83/83
|
||||
f 95/84/84 86/74/74 85/73/73
|
||||
f 96/85/85 87/75/75 86/74/74
|
||||
f 97/86/86 88/76/76 87/75/75
|
||||
f 98/87/87 89/77/77 88/76/76
|
||||
f 99/88/88 90/79/79 89/77/77
|
||||
f 100/89/89 91/90/90 90/79/79
|
||||
f 91/90/90 102/91/91 92/80/80
|
||||
f 92/80/80 103/92/92 93/81/81
|
||||
f 93/81/81 104/17/17 94/15/15
|
||||
f 21/93/93 95/84/84 20/82/82
|
||||
f 105/94/94 96/85/85 95/84/84
|
||||
f 106/95/95 97/86/86 96/85/85
|
||||
f 107/96/96 98/87/87 97/86/86
|
||||
f 108/97/97 99/88/88 98/87/87
|
||||
f 109/98/98 100/89/89 99/88/88
|
||||
f 110/99/99 101/100/100 100/89/89
|
||||
f 111/101/101 102/91/91 101/100/100
|
||||
f 102/91/91 113/102/102 103/92/92
|
||||
f 103/92/92 114/19/19 104/17/17
|
||||
f 22/103/103 105/94/94 21/93/93
|
||||
f 115/104/104 106/95/95 105/94/94
|
||||
f 116/105/105 107/96/96 106/95/95
|
||||
f 107/96/96 118/106/106 108/97/97
|
||||
f 108/97/97 119/107/107 109/98/98
|
||||
f 109/98/98 120/108/108 110/99/99
|
||||
f 110/99/99 121/109/109 111/101/101
|
||||
f 111/101/101 122/110/110 112/111/111
|
||||
f 112/111/111 123/112/112 113/102/102
|
||||
f 113/102/102 124/22/22 114/19/19
|
||||
f 23/113/113 115/104/104 22/103/103
|
||||
f 115/104/104 126/114/114 116/105/105
|
||||
f 116/105/105 127/115/115 117/116/116
|
||||
f 117/116/116 128/117/117 118/106/106
|
||||
f 118/106/106 129/118/118 119/107/107
|
||||
f 119/107/107 130/119/119 120/108/108
|
||||
f 120/108/108 131/120/120 121/109/109
|
||||
f 121/109/109 132/121/121 122/110/110
|
||||
f 132/121/121 123/112/112 122/110/110
|
||||
f 133/122/122 124/22/22 123/112/112
|
||||
f 24/123/123 125/124/124 23/113/113
|
||||
f 125/124/124 136/125/125 126/114/114
|
||||
f 126/114/114 137/126/126 127/115/115
|
||||
f 127/115/115 138/127/127 128/117/117
|
||||
f 128/117/117 139/128/128 129/118/118
|
||||
f 129/118/118 140/129/129 130/119/119
|
||||
f 130/119/119 141/130/130 131/120/120
|
||||
f 131/120/120 142/131/131 132/121/121
|
||||
f 142/131/131 133/122/122 132/121/121
|
||||
f 143/132/132 134/21/21 133/122/122
|
||||
f 24/123/123 25/133/133 135/134/134
|
||||
f 25/133/133 136/125/125 135/134/134
|
||||
f 26/135/135 137/126/126 136/125/125
|
||||
f 137/126/126 28/136/136 138/127/127
|
||||
f 138/127/127 29/137/137 139/128/128
|
||||
f 29/137/137 140/129/129 139/128/128
|
||||
f 30/138/138 141/130/130 140/129/129
|
||||
f 31/139/139 142/131/131 141/130/130
|
||||
f 32/140/140 143/132/132 142/131/131
|
||||
f 33/141/141 144/3/3 143/132/132
|
||||
f 34/1/1 4/142/142 35/2/2
|
||||
f 5/4/4 54/7/7 44/5/5
|
||||
f 54/7/7 64/9/9 43/8/8
|
||||
f 64/9/9 74/11/11 42/10/10
|
||||
f 74/11/11 84/13/13 41/12/12
|
||||
f 84/13/13 94/15/15 40/14/14
|
||||
f 94/15/15 104/17/17 39/16/16
|
||||
f 104/17/17 114/19/19 38/18/18
|
||||
f 114/19/19 124/22/22 37/20/20
|
||||
f 134/21/21 36/23/23 37/20/20
|
||||
f 144/3/3 35/2/2 36/23/23
|
||||
f 15/24/24 45/27/27 14/25/25
|
||||
f 45/27/27 46/29/29 13/28/28
|
||||
f 46/29/29 47/46/46 12/30/30
|
||||
f 12/30/30 47/46/46 48/31/31
|
||||
f 11/32/32 48/31/31 49/33/33
|
||||
f 10/34/34 49/33/33 50/35/35
|
||||
f 9/36/36 50/35/35 51/37/37
|
||||
f 8/38/38 51/37/37 52/39/39
|
||||
f 7/40/40 52/39/39 53/41/41
|
||||
f 6/42/42 53/41/41 54/7/7
|
||||
f 15/24/24 16/52/52 55/43/43
|
||||
f 45/27/27 55/43/43 56/44/44
|
||||
f 46/29/29 56/44/44 57/45/45
|
||||
f 47/46/46 57/45/45 58/47/47
|
||||
f 58/47/47 59/58/58 49/33/33
|
||||
f 49/33/33 59/58/58 60/48/48
|
||||
f 50/35/35 60/48/48 61/49/49
|
||||
f 51/37/37 61/49/49 62/50/50
|
||||
f 52/39/39 62/50/50 63/51/51
|
||||
f 53/41/41 63/51/51 64/9/9
|
||||
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7
Assets/Textures/Skies/xenskybox/ATTRIBUTION.txt
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|
@ -0,0 +1,7 @@
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source:
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https://www.deviantart.com/snowfall-the-cat/art/XenSkyBox-865914673
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attrib:
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" use the sky box as you wish!
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made in blender
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credit me if you can!"
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- Snowfall-The-Cat : XenSkyBox
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<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(OutDir)/Assets/Textures/Transparent</DestinationFolders>
|
||||
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)/Assets/Textures/Transparent</DestinationFolders>
|
||||
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)/Assets/Textures/Transparent</DestinationFolders>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="Assets\Textures\Transparent\lattice_roughness.png">
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
|
||||
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
|
||||
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</ExcludedFromBuild>
|
||||
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</DeploymentContent>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</ExcludedFromBuild>
|
||||
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</DeploymentContent>
|
||||
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(OutDir)/Assets/Textures/Transparent</DestinationFolders>
|
||||
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(OutDir)/Assets/Textures/Transparent</DestinationFolders>
|
||||
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)/Assets/Textures/Transparent</DestinationFolders>
|
||||
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)/Assets/Textures/Transparent</DestinationFolders>
|
||||
</CopyFileToFolders>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
<Import Project="packages\Microsoft.XAudio2.Redist.1.2.8\build\native\Microsoft.XAudio2.Redist.targets" Condition="Exists('packages\Microsoft.XAudio2.Redist.1.2.8\build\native\Microsoft.XAudio2.Redist.targets')" />
|
||||
|
|
|
@ -43,6 +43,12 @@
|
|||
<Filter Include="Assets\Textures\Ramps">
|
||||
<UniqueIdentifier>{e1723348-5c0a-4f5f-8586-ccf0126a4509}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Assets\Textures\Skies\xenskybox">
|
||||
<UniqueIdentifier>{9d91e2a4-da9d-42fe-9427-bfdb10083dd7}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Assets\Textures\Transparent">
|
||||
<UniqueIdentifier>{513b1278-b493-4dfc-826f-abcd815c0561}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="DXCore.cpp">
|
||||
|
@ -339,6 +345,87 @@
|
|||
<CopyFileToFolders Include="Assets\Textures\Ramps\toonRampSpecular.png">
|
||||
<Filter>Assets\Textures\Ramps</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="Assets\Models\warped_plane.obj">
|
||||
<Filter>Assets\Models</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="Assets\Models\warped_building.obj">
|
||||
<Filter>Assets\Models</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="Assets\Models\warped_archway_inner.obj">
|
||||
<Filter>Assets\Models</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="Assets\Models\warped_archway_outer.obj">
|
||||
<Filter>Assets\Models</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="Assets\Textures\Skies\xenskybox\top.png">
|
||||
<Filter>Assets\Textures\Skies\xenskybox</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="Assets\Textures\Skies\xenskybox\back.png">
|
||||
<Filter>Assets\Textures\Skies\xenskybox</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="Assets\Textures\Skies\xenskybox\bottom.png">
|
||||
<Filter>Assets\Textures\Skies\xenskybox</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="Assets\Textures\Skies\xenskybox\front.png">
|
||||
<Filter>Assets\Textures\Skies\xenskybox</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="Assets\Textures\Skies\xenskybox\left.png">
|
||||
<Filter>Assets\Textures\Skies\xenskybox</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="Assets\Textures\Skies\xenskybox\right.png">
|
||||
<Filter>Assets\Textures\Skies\xenskybox</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="Assets\Models\warped_monke.obj">
|
||||
<Filter>Assets\Models</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="Assets\Textures\Transparent\fence_albedo.png">
|
||||
<Filter>Assets\Textures\Transparent</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="Assets\Textures\Transparent\fence_metal.png">
|
||||
<Filter>Assets\Textures\Transparent</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="Assets\Textures\Transparent\fence_normals.png">
|
||||
<Filter>Assets\Textures\Transparent</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="Assets\Textures\Transparent\fence_roughness.png">
|
||||
<Filter>Assets\Textures\Transparent</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="Assets\Textures\Transparent\glass_pattern_albedo.png">
|
||||
<Filter>Assets\Textures\Transparent</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="Assets\Textures\Transparent\glass_pattern_metal.png">
|
||||
<Filter>Assets\Textures\Transparent</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="Assets\Textures\Transparent\glass_pattern_normals.png">
|
||||
<Filter>Assets\Textures\Transparent</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="Assets\Textures\Transparent\glass_pattern_roughness.png">
|
||||
<Filter>Assets\Textures\Transparent</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="Assets\Textures\Transparent\glass_window_albedo.png">
|
||||
<Filter>Assets\Textures\Transparent</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="Assets\Textures\Transparent\glass_window_metal.png">
|
||||
<Filter>Assets\Textures\Transparent</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="Assets\Textures\Transparent\glass_window_normals.png">
|
||||
<Filter>Assets\Textures\Transparent</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="Assets\Textures\Transparent\glass_window_roughness.png">
|
||||
<Filter>Assets\Textures\Transparent</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="Assets\Textures\Transparent\lattice_albedo.png">
|
||||
<Filter>Assets\Textures\Transparent</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="Assets\Textures\Transparent\lattice_metal.png">
|
||||
<Filter>Assets\Textures\Transparent</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="Assets\Textures\Transparent\lattice_normals.png">
|
||||
<Filter>Assets\Textures\Transparent</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="Assets\Textures\Transparent\lattice_roughness.png">
|
||||
<Filter>Assets\Textures\Transparent</Filter>
|
||||
</CopyFileToFolders>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Helpers.hlsli">
|
||||
|
|
204
Game.cpp
|
@ -35,7 +35,7 @@ Game::Game(HINSTANCE hInstance)
|
|||
CreateConsoleWindow(500, 120, 32, 120);
|
||||
printf("Console window created successfully. Feel free to printf() here.\n");
|
||||
#endif
|
||||
camera = std::make_shared<Camera>(0.0f, 0.0f, -10.0f, (float)width / height, 60, 0.01f, 1000.0f, 5.0f);
|
||||
camera = std::make_shared<Camera>(0.0f, 5.0f, -15.0f, (float)width / height, 60, 0.01f, 1000.0f, 5.0f);
|
||||
}
|
||||
|
||||
// --------------------------------------------------------
|
||||
|
@ -83,17 +83,20 @@ void Game::LoadShadersAndMaterials()
|
|||
XMFLOAT3 deepPurple = XMFLOAT3(0.1f, 0.02f, 0.1f);
|
||||
|
||||
materials = {
|
||||
std::make_shared<Material>(MATTYPE_STANDARD, white, 0, vertexShader, pixelShader),
|
||||
std::make_shared<Material>(MATTYPE_PBR, white, 0, vertexShaderPBR, pixelShaderPBR),
|
||||
std::make_shared<Material>(MATTYPE_PBR, white, 0, vertexShaderPBR, pixelShaderPBR),
|
||||
std::make_shared<Material>(MATTYPE_PBR, white, 0, vertexShaderPBR, pixelShaderPBR),
|
||||
std::make_shared<Material>(MATTYPE_PBR, white, 0, vertexShaderPBR, pixelShaderPBR),
|
||||
std::make_shared<Material>(MATTYPE_PBR, white, 0, vertexShaderPBR, pixelShaderPBR),
|
||||
std::make_shared<Material>(MATTYPE_PBR, white, 0, vertexShaderPBR, pixelShaderPBR),
|
||||
std::make_shared<Material>(MATTYPE_PBR, white, 0, vertexShaderPBR, pixelShaderPBR),
|
||||
std::make_shared<Material>(MATTYPE_STANDARD, white, 0, vertexShader, pixelShader),
|
||||
std::make_shared<Material>(MATTYPE_TOON, white, 0, vertexShader, pixelShaderToon),
|
||||
std::make_shared<Material>(MATTYPE_TOON, deepPurple, 0, vertexShader, pixelShaderToon),
|
||||
std::make_shared<Material>(MATTYPE_STANDARD, white, 0, vertexShader, pixelShader), //0
|
||||
std::make_shared<Material>(MATTYPE_PBR, white, 0, vertexShaderPBR, pixelShaderPBR), //1
|
||||
std::make_shared<Material>(MATTYPE_PBR, white, 0, vertexShaderPBR, pixelShaderPBR), //2
|
||||
std::make_shared<Material>(MATTYPE_PBR, white, 0, vertexShaderPBR, pixelShaderPBR), //3
|
||||
std::make_shared<Material>(MATTYPE_PBR, white, 0, vertexShaderPBR, pixelShaderPBR), //4
|
||||
std::make_shared<Material>(MATTYPE_PBR, white, 0, vertexShaderPBR, pixelShaderPBR), //5
|
||||
std::make_shared<Material>(MATTYPE_PBR, white, 0, vertexShaderPBR, pixelShaderPBR), //6
|
||||
std::make_shared<Material>(MATTYPE_PBR, white, 0, vertexShaderPBR, pixelShaderPBR), //7
|
||||
std::make_shared<Material>(MATTYPE_STANDARD, white, 0, vertexShader, pixelShader), //8
|
||||
std::make_shared<Material>(MATTYPE_TOON, white, 0, vertexShader, pixelShaderToon), //9
|
||||
std::make_shared<Material>(MATTYPE_TOON, deepPurple, 0, vertexShader, pixelShaderToon), //10
|
||||
std::make_shared<Material>(MATTYPE_STANDARD, white, 0, vertexShader, pixelShaderToon), //11
|
||||
std::make_shared<Material>(MATTYPE_PBR, white, 0, vertexShader, pixelShaderPBR), //12
|
||||
std::make_shared<Material>(MATTYPE_STANDARD, white, 0, vertexShader, pixelShader), //13
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -143,22 +146,23 @@ void Game::LoadTextures()
|
|||
demoCubemap = CreateCubemap(
|
||||
device,
|
||||
context,
|
||||
L"Assets/Textures/Skies/planets/right.png",
|
||||
L"Assets/Textures/Skies/planets/left.png",
|
||||
L"Assets/Textures/Skies/planets/up.png",
|
||||
L"Assets/Textures/Skies/planets/down.png",
|
||||
L"Assets/Textures/Skies/planets/front.png",
|
||||
L"Assets/Textures/Skies/planets/back.png"
|
||||
L"Assets/Textures/Skies/xenskybox/right.png",
|
||||
L"Assets/Textures/Skies/xenskybox/left.png",
|
||||
L"Assets/Textures/Skies/xenskybox/top.png",
|
||||
L"Assets/Textures/Skies/xenskybox/bottom.png",
|
||||
L"Assets/Textures/Skies/xenskybox/front.png",
|
||||
L"Assets/Textures/Skies/xenskybox/back.png"
|
||||
);
|
||||
|
||||
#pragma region Material Setup
|
||||
materials[0]->PushSampler("BasicSampler", sampler);
|
||||
materials[0]->PushTexture(TEXTYPE_REFLECTION, demoCubemap);
|
||||
materials[0]->hasReflectionMap = true;
|
||||
materials[0]->LoadTexture(L"Assets/Textures/WithNormals/cobblestone.png", TEXTYPE_ALBEDO, device.Get(), context.Get());
|
||||
materials[0]->LoadTexture(L"Assets/Textures/WithNormals/cobblestone_normals.png", TEXTYPE_NORMAL, device.Get(), context.Get());
|
||||
materials[0]->LoadTexture(L"Assets/Textures/WithNormals/cobblestone_specular.png", TEXTYPE_SPECULAR, device.Get(), context.Get());
|
||||
materials[0]->SetNormalIntensity(3.5f);
|
||||
materials[0]->LoadTexture(L"Assets/Textures/PBR/bronze_albedo.png", TEXTYPE_ALBEDO, device.Get(), context.Get());
|
||||
materials[0]->LoadTexture(L"Assets/Textures/PBR/bronze_normals.png", TEXTYPE_NORMAL, device.Get(), context.Get());
|
||||
materials[0]->LoadTexture(L"Assets/Textures/PBR/bronze_roughness.png", TEXTYPE_SPECULAR, device.Get(), context.Get());
|
||||
materials[0]->SetNormalIntensity(2.5f);
|
||||
materials[0]->SetUVScale(DirectX::XMFLOAT2(10, 10));
|
||||
|
||||
materials[1]->PushSampler("BasicSampler", sampler);
|
||||
materials[1]->LoadTexture(L"Assets/Textures/PBR/bronze_albedo.png", TEXTYPE_ALBEDO, device.Get(), context.Get());
|
||||
|
@ -172,6 +176,7 @@ void Game::LoadTextures()
|
|||
materials[2]->LoadTexture(L"Assets/Textures/PBR/cobblestone_metal.png", TEXTYPE_METALNESS, device.Get(), context.Get());
|
||||
materials[2]->LoadTexture(L"Assets/Textures/PBR/cobblestone_roughness.png", TEXTYPE_ROUGHNESS, device.Get(), context.Get());
|
||||
materials[2]->LoadTexture(L"Assets/Textures/PBR/cobblestone_normals.png", TEXTYPE_NORMAL, device.Get(), context.Get());
|
||||
materials[2]->SetUVScale(DirectX::XMFLOAT2(5, 5));
|
||||
|
||||
materials[3]->PushSampler("BasicSampler", sampler);
|
||||
materials[3]->LoadTexture(L"Assets/Textures/PBR/floor_albedo.png", TEXTYPE_ALBEDO, device.Get(), context.Get());
|
||||
|
@ -230,6 +235,25 @@ void Game::LoadTextures()
|
|||
materials[10]->LoadTexture(L"Assets/Textures/Ramps/toonRampSpecular.png", TEXTYPE_RAMPSPECULAR, device.Get(), context.Get());
|
||||
materials[10]->SetRimCutoff(0.15f);
|
||||
materials[10]->SetEmitAmount(XMFLOAT3(0.05f, 0.1f, 0.01f));
|
||||
|
||||
materials[11]->PushSampler("BasicSampler", sampler);
|
||||
materials[11]->LoadTexture(L"Assets/Textures/HQGame/structure-endgame-deepfloor_emissive.png", TEXTYPE_EMISSIVE, device.Get(), context.Get());
|
||||
materials[11]->LoadTexture(L"Assets/Textures/HQGame/structure-endgame-deepfloor_albedo.png", TEXTYPE_ALBEDO, device.Get(), context.Get());
|
||||
materials[11]->LoadTexture(L"Assets/Textures/HQGame/structure-endgame-deepfloor_specular.png", TEXTYPE_SPECULAR, device.Get(), context.Get());
|
||||
materials[11]->SetEmitAmount(XMFLOAT3(0.05f, 0.1f, 0.01f));
|
||||
|
||||
materials[12]->PushSampler("BasicSampler", sampler);
|
||||
materials[12]->LoadTexture(L"Assets/Textures/Transparent/fence_albedo.png", TEXTYPE_ALBEDO, device.Get(), context.Get());
|
||||
materials[12]->LoadTexture(L"Assets/Textures/Transparent/fence_metal.png", TEXTYPE_METALNESS, device.Get(), context.Get());
|
||||
materials[12]->LoadTexture(L"Assets/Textures/Transparent/fence_roughness.png", TEXTYPE_ROUGHNESS, device.Get(), context.Get());
|
||||
materials[12]->LoadTexture(L"Assets/Textures/Transparent/fence_normals.png", TEXTYPE_NORMAL, device.Get(), context.Get());
|
||||
materials[12]->SetCutoff(0.95f);
|
||||
|
||||
materials[13]->PushSampler("BasicSampler", sampler);
|
||||
materials[13]->LoadTexture(L"Assets/Textures/HQGame/structure-endgame-floor_albedo.png", TEXTYPE_ALBEDO, device.Get(), context.Get());
|
||||
materials[13]->LoadTexture(L"Assets/Textures/HQGame/structure-endgame-floor_specular.png", TEXTYPE_SPECULAR, device.Get(), context.Get());
|
||||
materials[13]->SetAlpha(0.85f);
|
||||
materials[13]->SetCutoff(0.95f);
|
||||
#pragma endregion
|
||||
}
|
||||
|
||||
|
@ -281,52 +305,114 @@ void Game::CreateBasicGeometry()
|
|||
std::make_shared<Mesh>(
|
||||
GetFullPathTo("Assets/Models/quad_double_sided.obj").c_str(),
|
||||
device, context),
|
||||
|
||||
std::make_shared<Mesh>(
|
||||
GetFullPathTo("Assets/Models/warped_plane.obj").c_str(),
|
||||
device, context),
|
||||
std::make_shared<Mesh>(
|
||||
GetFullPathTo("Assets/Models/warped_building.obj").c_str(),
|
||||
device, context),
|
||||
std::make_shared<Mesh>(
|
||||
GetFullPathTo("Assets/Models/warped_archway_outer.obj").c_str(),
|
||||
device, context),
|
||||
std::make_shared<Mesh>(
|
||||
GetFullPathTo("Assets/Models/warped_archway_inner.obj").c_str(),
|
||||
device, context),
|
||||
std::make_shared<Mesh>(
|
||||
GetFullPathTo("Assets/Models/warped_monke.obj").c_str(),
|
||||
device, context),
|
||||
};
|
||||
#pragma endregion
|
||||
|
||||
#pragma region Entity Definition
|
||||
entities = {
|
||||
std::make_shared<Entity>(materials[1], shapes[3]),
|
||||
std::make_shared<Entity>(materials[2], shapes[3]),
|
||||
std::make_shared<Entity>(materials[3], shapes[3]),
|
||||
std::make_shared<Entity>(materials[4], shapes[3]),
|
||||
std::make_shared<Entity>(materials[5], shapes[3]),
|
||||
std::make_shared<Entity>(materials[6], shapes[3]),
|
||||
std::make_shared<Entity>(materials[7], shapes[3]),
|
||||
std::make_shared<Entity>(materials[0], shapes[3]),
|
||||
|
||||
std::make_shared<Entity>(materials[9], shapes[3]),
|
||||
std::make_shared<Entity>(materials[9], shapes[3]),
|
||||
std::make_shared<Entity>(materials[9], shapes[3]),
|
||||
std::make_shared<Entity>(materials[9], shapes[3]),
|
||||
std::make_shared<Entity>(materials[10], shapes[3]),
|
||||
std::make_shared<Entity>(materials[10], shapes[3]),
|
||||
std::make_shared<Entity>(materials[10], shapes[3]),
|
||||
std::make_shared<Entity>(materials[10], shapes[3]),
|
||||
//std::make_shared<Entity>(materials[1], shapes[3]),
|
||||
//std::make_shared<Entity>(materials[2], shapes[3]),
|
||||
//std::make_shared<Entity>(materials[3], shapes[3]),
|
||||
//std::make_shared<Entity>(materials[4], shapes[3]),
|
||||
//std::make_shared<Entity>(materials[5], shapes[3]),
|
||||
//std::make_shared<Entity>(materials[6], shapes[3]),
|
||||
//std::make_shared<Entity>(materials[7], shapes[3]),
|
||||
//std::make_shared<Entity>(materials[0], shapes[3]),
|
||||
//
|
||||
//std::make_shared<Entity>(materials[9], shapes[3]),
|
||||
//std::make_shared<Entity>(materials[9], shapes[3]),
|
||||
//std::make_shared<Entity>(materials[9], shapes[3]),
|
||||
//std::make_shared<Entity>(materials[9], shapes[3]),
|
||||
//std::make_shared<Entity>(materials[10], shapes[3]),
|
||||
//std::make_shared<Entity>(materials[10], shapes[3]),
|
||||
//std::make_shared<Entity>(materials[10], shapes[3]),
|
||||
//std::make_shared<Entity>(materials[10], shapes[3]),
|
||||
std::make_shared<Entity>(materials[2], shapes[7]), //0
|
||||
std::make_shared<Entity>(materials[0], shapes[8]), //1
|
||||
std::make_shared<Entity>(materials[0], shapes[8]), //2
|
||||
std::make_shared<Entity>(materials[0], shapes[8]), //3
|
||||
std::make_shared<Entity>(materials[0], shapes[8]), //4
|
||||
std::make_shared<Entity>(materials[7], shapes[9]), //5
|
||||
std::make_shared<Entity>(materials[11], shapes[10]), //6
|
||||
std::make_shared<Entity>(materials[10], shapes[11]), //7
|
||||
};
|
||||
|
||||
transpEntities = {
|
||||
std::make_shared<Entity>(materials[8], shapes[3]),
|
||||
std::make_shared<Entity>(materials[8], shapes[3]),
|
||||
std::make_shared<Entity>(materials[8], shapes[3]),
|
||||
//std::make_shared<Entity>(materials[8], shapes[3]),
|
||||
//std::make_shared<Entity>(materials[8], shapes[3]),
|
||||
//std::make_shared<Entity>(materials[8], shapes[3]),
|
||||
std::make_shared<Entity>(materials[12], shapes[5]), //0
|
||||
std::make_shared<Entity>(materials[12], shapes[5]), //1
|
||||
std::make_shared<Entity>(materials[12], shapes[5]), //2
|
||||
std::make_shared<Entity>(materials[13], shapes[3]), //3
|
||||
std::make_shared<Entity>(materials[13], shapes[3]), //4
|
||||
std::make_shared<Entity>(materials[13], shapes[3]), //5
|
||||
};
|
||||
#pragma endregion
|
||||
|
||||
#pragma region Transform Setup
|
||||
for (int i = 0; i < entities.size() / 2; ++i)
|
||||
{
|
||||
entities[i]->GetTransform()->SetPosition((-(int)(entities.size() / 4) + i + 0.5f) * 2.5f, -1.5f, 0);
|
||||
}
|
||||
entities[1]->GetTransform()->SetPosition(-5, 0, 5);
|
||||
entities[2]->GetTransform()->SetPosition(5, 0, 5);
|
||||
entities[3]->GetTransform()->SetPosition(5, 0, -5);
|
||||
entities[4]->GetTransform()->SetPosition(-5, 0, -5);
|
||||
entities[5]->GetTransform()->SetPosition(0, 3, 5);
|
||||
|
||||
for (int i = entities.size() / 2; i < entities.size(); ++i)
|
||||
{
|
||||
entities[i]->GetTransform()->SetPosition((-(int)(entities.size() / 4) + (i - (int)entities.size() / 2) + 0.5f) * 2.5f, 1.5f, 0);
|
||||
}
|
||||
entities[6]->GetTransform()->SetPosition(0, 3, 5);
|
||||
entities[5]->GetTransform()->SetRotation(0, 1.57f, 0);
|
||||
entities[6]->GetTransform()->SetRotation(0, 1.57f, 0);
|
||||
entities[5]->GetTransform()->SetScale(0.75f, 0.75f, 0.75f);
|
||||
entities[6]->GetTransform()->SetScale(0.75f, 0.75f, 0.75f);
|
||||
|
||||
for (int i = 0; i < transpEntities.size(); ++i)
|
||||
{
|
||||
transpEntities[i]->GetTransform()->SetPosition(0, -3.5f, (-(int)(transpEntities.size() / 2) + i) * 2.5f);
|
||||
}
|
||||
entities[7]->GetTransform()->SetPosition(0, 20, 20);
|
||||
entities[7]->GetTransform()->SetScale(8, 8, 8);
|
||||
entities[7]->GetTransform()->SetRotation(-0.5f, 0, 0);
|
||||
|
||||
transpEntities[0]->GetTransform()->SetPosition(0, 1, 5);
|
||||
transpEntities[0]->GetTransform()->SetRotation(1.57079f, 0, 0);
|
||||
transpEntities[0]->GetTransform()->SetScale(6, 6, 1);
|
||||
transpEntities[1]->GetTransform()->SetPosition(-5, 1, 0);
|
||||
transpEntities[1]->GetTransform()->SetRotation(1.57079f, 1.57079f, 0);
|
||||
transpEntities[1]->GetTransform()->SetScale(6, 6, 1);
|
||||
transpEntities[2]->GetTransform()->SetPosition(5, 1, 0);
|
||||
transpEntities[2]->GetTransform()->SetRotation(1.57079f, -1.57079f, 0);
|
||||
transpEntities[2]->GetTransform()->SetScale(6, 6, 1);
|
||||
|
||||
//transpEntities[3]->GetTransform()->SetPosition(0, 3, -5);
|
||||
//transpEntities[4]->GetTransform()->SetPosition(0, 3, 0);
|
||||
//transpEntities[5]->GetTransform()->SetPosition(0, 3, 5);
|
||||
transpEntities[3]->GetTransform()->SetScale(-30, -30, -30);
|
||||
transpEntities[4]->GetTransform()->SetScale(-60, -60, -60);
|
||||
transpEntities[5]->GetTransform()->SetScale(-90, -90, -90);
|
||||
//for (int i = 0; i < entities.size() / 2; ++i)
|
||||
//{
|
||||
// entities[i]->GetTransform()->SetPosition((-(int)(entities.size() / 4) + i + 0.5f) * 2.5f, -1.5f, 0);
|
||||
//}
|
||||
//
|
||||
//for (int i = entities.size() / 2; i < entities.size(); ++i)
|
||||
//{
|
||||
// entities[i]->GetTransform()->SetPosition((-(int)(entities.size() / 4) + (i - (int)entities.size() / 2) + 0.5f) * 2.5f, 1.5f, 0);
|
||||
//}
|
||||
//
|
||||
//for (int i = 0; i < transpEntities.size(); ++i)
|
||||
//{
|
||||
// transpEntities[i]->GetTransform()->SetPosition(0, -3.5f, (-(int)(transpEntities.size() / 2) + i) * 2.5f);
|
||||
//}
|
||||
#pragma endregion
|
||||
|
||||
skybox = std::make_shared<Sky>(
|
||||
|
@ -363,11 +449,15 @@ void Game::Update(float deltaTime, float totalTime)
|
|||
|
||||
camera->Update(deltaTime);
|
||||
|
||||
// rotate entities over time
|
||||
for (int i = 0; i < entities.size(); ++i)
|
||||
for (int i = 1; i < 5; ++i)
|
||||
{
|
||||
entities[i]->GetTransform()->SetRotation(sin(totalTime / 720) * 360, 0, 0);
|
||||
DirectX::XMFLOAT3 pos = entities[i]->GetTransform()->GetPosition();
|
||||
entities[i]->GetTransform()->SetPosition(pos.x, sin(totalTime / 2) * 0.5f + 1, pos.z);
|
||||
entities[i]->GetTransform()->SetRotation(0, cos(totalTime / 4) * 4, 0);
|
||||
}
|
||||
|
||||
materials[11]->SetUVOffset(DirectX::XMFLOAT2(0, -tan(totalTime / 4) * 0.15f));
|
||||
materials[11]->SetEmitAmount(DirectX::XMFLOAT3(sin(totalTime / 1) * 0.25f + 0.1f, sin(totalTime / 1) * 0.25f + 0.1f, sin(totalTime / 1) * 0.25f + 0.1f));
|
||||
}
|
||||
|
||||
// --------------------------------------------------------
|
||||
|
|