diff --git a/Assets/Textures/HQGame/attribution.txt b/Assets/Textures/HQGame/attribution.txt
new file mode 100644
index 0000000..a39a762
--- /dev/null
+++ b/Assets/Textures/HQGame/attribution.txt
@@ -0,0 +1,2 @@
+The assets contained within this archive from https://goldenwere.itch.io/hqgame are licensed by Lightling under CC-BY-SA-4.0 as of 2021
+Lightling is @ http://lightling.xyz/ | contactlightling@gmail.com
diff --git a/Assets/Textures/HQGame/license_CC-BY-SA-4.0.txt b/Assets/Textures/HQGame/license_CC-BY-SA-4.0.txt
new file mode 100644
index 0000000..2e72ca1
--- /dev/null
+++ b/Assets/Textures/HQGame/license_CC-BY-SA-4.0.txt
@@ -0,0 +1,427 @@
+Attribution-ShareAlike 4.0 International
+
+=======================================================================
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+ For the avoidance of doubt, this Section 6(b) does not affect any
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+Section 8 -- Interpretation.
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+ b. To the extent possible, if any provision of this Public License is
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+Creative Commons may be contacted at creativecommons.org.
diff --git a/Assets/Textures/HQGame/structure-blocked.tga b/Assets/Textures/HQGame/structure-blocked.tga
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diff --git a/Assets/Textures/HQGame/structure-wood.tga b/Assets/Textures/HQGame/structure-wood.tga
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diff --git a/DX11Starter.vcxproj b/DX11Starter.vcxproj
index 0a269e9..1e863e5 100644
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+++ b/DX11Starter.vcxproj
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+ true
+ false
+ true
+ $(OutDir)/Assets/Textures/HQGame
+ $(OutDir)/Assets/Textures/HQGame
+ $(OutDir)/Assets/Textures/HQGame
+ $(OutDir)/Assets/Textures/HQGame
+
+
+ false
+ true
+ false
+ true
+ false
+ true
+ false
+ true
+ $(OutDir)/Assets/Textures/HQGame
+ $(OutDir)/Assets/Textures/HQGame
+ $(OutDir)/Assets/Textures/HQGame
+ $(OutDir)/Assets/Textures/HQGame
+
+
+ false
+ true
+ false
+ true
+ false
+ true
+ false
+ true
+ $(OutDir)/Assets/Textures/HQGame
+ $(OutDir)/Assets/Textures/HQGame
+ $(OutDir)/Assets/Textures/HQGame
+ $(OutDir)/Assets/Textures/HQGame
+
+
+ false
+ true
+ false
+ true
+ false
+ true
+ false
+ true
+ $(OutDir)/Assets/Textures/HQGame
+ $(OutDir)/Assets/Textures/HQGame
+ $(OutDir)/Assets/Textures/HQGame
+ $(OutDir)/Assets/Textures/HQGame
+
+
+ false
+ true
+ false
+ true
+ false
+ true
+ false
+ true
+ $(OutDir)/Assets/Textures/HQGame
+ $(OutDir)/Assets/Textures/HQGame
+ $(OutDir)/Assets/Textures/HQGame
+ $(OutDir)/Assets/Textures/HQGame
+
+
+ false
+ true
+ false
+ true
+ false
+ true
+ false
+ true
+ $(OutDir)/Assets/Textures/HQGame
+ $(OutDir)/Assets/Textures/HQGame
+ $(OutDir)/Assets/Textures/HQGame
+ $(OutDir)/Assets/Textures/HQGame
+
+
+ false
+ true
+ false
+ true
+ false
+ true
+ false
+ true
+ $(OutDir)/Assets/Textures/HQGame
+ $(OutDir)/Assets/Textures/HQGame
+ $(OutDir)/Assets/Textures/HQGame
+ $(OutDir)/Assets/Textures/HQGame
+
+
+ false
+ true
+ false
+ true
+ false
+ true
+ false
+ true
+ $(OutDir)/Assets/Textures/HQGame
+ $(OutDir)/Assets/Textures/HQGame
+ $(OutDir)/Assets/Textures/HQGame
+ $(OutDir)/Assets/Textures/HQGame
+
+
+
+
+ false
+ true
+ false
+ true
+ false
+ true
+ false
+ true
+ $(OutDir)/Assets/Textures/HQGame
+ $(OutDir)/Assets/Textures/HQGame
+ $(OutDir)/Assets/Textures/HQGame
+ $(OutDir)/Assets/Textures/HQGame
+
+
+ false
+ true
+ false
+ true
+ false
+ true
+ false
+ true
+ $(OutDir)/Assets/Textures/HQGame
+ $(OutDir)/Assets/Textures/HQGame
+ $(OutDir)/Assets/Textures/HQGame
+ $(OutDir)/Assets/Textures/HQGame
+
+
+ false
+ true
+ false
+ true
+ false
+ true
+ false
+ true
+ $(OutDir)/Assets/Textures/HQGame
+ $(OutDir)/Assets/Textures/HQGame
+ $(OutDir)/Assets/Textures/HQGame
+ $(OutDir)/Assets/Textures/HQGame
+
+
+ false
+ true
+ false
+ true
+ false
+ true
+ false
+ true
+ $(OutDir)/Assets/Textures/HQGame
+ $(OutDir)/Assets/Textures/HQGame
+ $(OutDir)/Assets/Textures/HQGame
+ $(OutDir)/Assets/Textures/HQGame
+
+
diff --git a/DX11Starter.vcxproj.filters b/DX11Starter.vcxproj.filters
index 1c0591f..8a5eee2 100644
--- a/DX11Starter.vcxproj.filters
+++ b/DX11Starter.vcxproj.filters
@@ -22,6 +22,12 @@
{70d904c1-abb7-4ffe-a6fd-58c67ea6f72b}
+
+ {073e5c75-8b30-4d03-9cc7-826640bc36be}
+
+
+ {347d5c70-73d2-4716-b28c-06526433d151}
+
@@ -126,6 +132,72 @@
Assets\Models
+
+ Assets\Textures\HQGame
+
+
+ Assets\Textures\HQGame
+
+
+ Assets\Textures\HQGame
+
+
+ Assets\Textures\HQGame
+
+
+ Assets\Textures\HQGame
+
+
+ Assets\Textures\HQGame
+
+
+ Assets\Textures\HQGame
+
+
+ Assets\Textures\HQGame
+
+
+ Assets\Textures\HQGame
+
+
+ Assets\Textures\HQGame
+
+
+ Assets\Textures\HQGame
+
+
+ Assets\Textures\HQGame
+
+
+ Assets\Textures\HQGame
+
+
+ Assets\Textures\HQGame
+
+
+ Assets\Textures\HQGame
+
+
+ Assets\Textures\HQGame
+
+
+ Assets\Textures\HQGame
+
+
+ Assets\Textures\HQGame
+
+
+ Assets\Textures\HQGame
+
+
+ Assets\Textures\HQGame
+
+
+ Assets\Textures\HQGame
+
+
+ Assets\Textures\HQGame
+
diff --git a/Game.cpp b/Game.cpp
index ecb4030..849f1f2 100644
--- a/Game.cpp
+++ b/Game.cpp
@@ -7,6 +7,7 @@
#pragma comment(lib, "d3dcompiler.lib")
#include
#include
+#include "WICTextureLoader.h"
// For the DirectX Math library
using namespace DirectX;
@@ -60,6 +61,7 @@ void Game::Init()
// geometry to draw and some simple camera matrices.
// - You'll be expanding and/or replacing these later
LoadShaders();
+ LoadTextures();
LoadLighting();
CreateBasicGeometry();
@@ -93,6 +95,19 @@ void Game::LoadShaders()
};
}
+void Game::LoadTextures()
+{
+ Microsoft::WRL::ComPtr
+ deepFloorAlbedo,
+ floorAlbedo;
+
+ // taking the preprocessor macro from the demo because I don't like typing
+ #define GetTex(pathToTexture, shaderResourceView) CreateWICTextureFromFile(device.Get(), context.Get(), GetFullPathTo_Wide(pathToTexture).c_str(), 0, shaderResourceView.GetAddressOf());
+
+ GetTex(L"Assets/Textures/HQGame/structure-endgame-deepfloor_albedo.png", deepFloorAlbedo);
+ GetTex(L"Assets/Textures/HQGame/structure-endgame-floor_albedo.png", floorAlbedo);
+}
+
void Game::LoadLighting()
{
ambient = XMFLOAT3(0.05f, 0.05f, 0.20f);
diff --git a/Game.h b/Game.h
index 7a58050..b8be745 100644
--- a/Game.h
+++ b/Game.h
@@ -33,7 +33,8 @@ private:
bool vsync;
// Initialization helper methods - feel free to customize, combine, etc.
- void LoadShaders();
+ void LoadShaders();
+ void LoadTextures();
void LoadLighting();
void CreateBasicGeometry();