update Game to use new Entity code
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5 changed files with 66 additions and 38 deletions
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@ -33,6 +33,12 @@
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<ClCompile Include="Mesh.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Transform.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Entity.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Vertex.h">
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@ -53,6 +59,12 @@
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<ClInclude Include="BufferStructs.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Transform.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Entity.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<FxCompile Include="PixelShader.hlsl">
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