update Game to use new Entity code

This commit is contained in:
lightling 2022-02-05 22:38:32 -05:00
parent ff0d41c301
commit 09f84f9b03
Signed by: lightling
GPG key ID: 016F11E0AA296B67
5 changed files with 66 additions and 38 deletions

View file

@ -33,6 +33,12 @@
<ClCompile Include="Mesh.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Transform.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Entity.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Vertex.h">
@ -53,6 +59,12 @@
<ClInclude Include="BufferStructs.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Transform.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Entity.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<FxCompile Include="PixelShader.hlsl">