update Game to use new Entity code

This commit is contained in:
lightling 2022-02-05 22:38:32 -05:00
parent ff0d41c301
commit 09f84f9b03
Signed by: lightling
GPG key ID: 016F11E0AA296B67
5 changed files with 66 additions and 38 deletions

View file

@ -124,17 +124,21 @@
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="DXCore.cpp" />
<ClCompile Include="Entity.cpp" />
<ClCompile Include="Game.cpp" />
<ClCompile Include="Input.cpp" />
<ClCompile Include="Main.cpp" />
<ClCompile Include="Mesh.cpp" />
<ClCompile Include="Transform.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="BufferStructs.h" />
<ClInclude Include="DXCore.h" />
<ClInclude Include="Entity.h" />
<ClInclude Include="Game.h" />
<ClInclude Include="Input.h" />
<ClInclude Include="Mesh.h" />
<ClInclude Include="Transform.h" />
<ClInclude Include="Vertex.h" />
</ItemGroup>
<ItemGroup>