- Changed LoaderPlace to use getItemInHand().getLore() - Ensured LoaderDestroy drops a loader - Made a static method similar to the internal Setup() method that returns the loader for LoaderDestroy to use - Switched around crafting recipe - Made the ForceChunkActive/Inactive methods return a boolean to make sure the LoaderDestroy only drops the item if the chunk is a loader and that LoaderPlace drops the item back to the player if the chunk was already a loader |
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.. | ||
.externalToolBuilders | ||
bin | ||
src/lightling/gibsoniacraft | ||
.classpath | ||
.project | ||
build.xml | ||
plugin.yml |