- Changed LoaderPlace to use getItemInHand().getLore()
- Ensured LoaderDestroy drops a loader
- Made a static method similar to the internal Setup() method that returns the loader for LoaderDestroy to use
- Switched around crafting recipe
- Made the ForceChunkActive/Inactive methods return a boolean to make sure the LoaderDestroy only drops the item if the chunk is a loader and that LoaderPlace drops the item back to the player if the chunk was already a loader