added silk touch to hammer/excavator
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5a02b6ee66
commit
22732afb1d
2 changed files with 50 additions and 1 deletions
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@ -91,7 +91,7 @@ public class BlockListener implements Listener
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// Handle Fortune enchantment
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if (enchantments.containsKey(Enchantment.LOOT_BONUS_BLOCKS) && ham && BlockRef.ValidHammerFortune.contains(blockMat)
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|| enchantments.containsKey(Enchantment.LOOT_BONUS_BLOCKS) && exc && BlockRef.ValidExcavatorFortune.contains(blockMat))
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|| enchantments.containsKey(Enchantment.LOOT_BONUS_BLOCKS) && exc && BlockRef.ValidExcavatorFortune.contains(blockMat))
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{
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double level = item.getEnchantmentLevel(Enchantment.LOOT_BONUS_BLOCKS);
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@ -151,6 +151,13 @@ public class BlockListener implements Listener
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}
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}
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else if (enchantments.containsKey(Enchantment.SILK_TOUCH) && ham && BlockRef.ValidHammerFortune.contains(blockMat)
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|| enchantments.containsKey(Enchantment.SILK_TOUCH) && exc && BlockRef.ValidExcavatorFortune.contains(blockMat))
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{
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b.getWorld().dropItemNaturally(blockLoc, new ItemStack(blockMat));
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b.setType(Material.AIR);
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}
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// Handle snow
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else if (blockMat == Material.SNOW && exc)
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{
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@ -59,6 +59,7 @@ public class BlockRef
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add(Material.PODZOL);
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add(Material.GRASS_BLOCK);
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add(Material.GRASS_PATH);
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add(Material.MYCELIUM);
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add(Material.SAND);
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add(Material.RED_SAND);
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@ -146,4 +147,45 @@ public class BlockRef
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{{
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add(Material.GRAVEL);
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}};
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/**
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* A list of all valid blocks that silk touch affects on hammers
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*/
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public static ArrayList<Material> ValidHammerSilkTouch = new ArrayList<Material>()
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{{
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add(Material.COAL_ORE);
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add(Material.IRON_ORE);
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add(Material.GOLD_ORE);
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add(Material.DIAMOND_ORE);
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add(Material.EMERALD_ORE);
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add(Material.LAPIS_ORE);
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add(Material.REDSTONE_ORE);
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add(Material.COBBLESTONE);
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add(Material.STONE);
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add(Material.SANDSTONE);
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add(Material.RED_SANDSTONE);
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add(Material.ICE);
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add(Material.BLUE_ICE);
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add(Material.PACKED_ICE);
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add(Material.NETHER_QUARTZ_ORE);
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}};
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/**
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* A list of all valid blocks that silk touch affects on excavators
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*/
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public static ArrayList<Material> ValidExcavatorSilkTouch = new ArrayList<Material>()
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{{
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add(Material.PODZOL);
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add(Material.GRASS_BLOCK);
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add(Material.MYCELIUM);
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//add(Material.GRASS_PATH); (bedrock edition only)
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add(Material.GRAVEL);
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add(Material.CLAY);
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add(Material.SNOW);
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add(Material.SNOW_BLOCK);
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}};
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}
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